AShamelessOC
Chieftain
- Joined
- Jun 12, 2017
- Messages
- 4
http://www.mediafire.com/file/o1047pciqakb4kw/Odd+World+Test.zip <- Zip containing the mod folder and related log files.
So, I have been working on a mod pack(I made the mistake of working on many at once again. However, this time I have only a portion of the civ files loaded with Updatedatabase )
When loading the mod into Civ5, the civs do not appear in the list, suggesting some fatal code errors, but in the logs I did not see any of the typical culprit errors. Is there an obvious error I am overlooking? The main errors that are in the log seem to be in artdefines for units, but I am having trouble hunting most of them down to know for certain.
Additionally, I am wondering: Do files that are not set with Updatedatabase still effect the validation of a mod?
So, I have been working on a mod pack(I made the mistake of working on many at once again. However, this time I have only a portion of the civ files loaded with Updatedatabase )
When loading the mod into Civ5, the civs do not appear in the list, suggesting some fatal code errors, but in the logs I did not see any of the typical culprit errors. Is there an obvious error I am overlooking? The main errors that are in the log seem to be in artdefines for units, but I am having trouble hunting most of them down to know for certain.
Additionally, I am wondering: Do files that are not set with Updatedatabase still effect the validation of a mod?