Favorite Unit

Anhaedra

Chieftain
Joined
Jan 22, 2008
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What's your favorite unit? Very broad question, but if you had to choose one, what would it be? (Original Civ2 and ToT)

I've always gotten high usage from Dragoons. I remember I had like a one day war between myself and some other civ... I wiped them out with Dragoons alone. I surged into their cities with endless amounts of them and soon whooped the crap out of them.

Your turn. :D
 
There are several units I'm fond of, both in Civ and ToT. I'll need to think on it to decide if I have an ultimate favorite in Civ. In Fantasy ToT, it's unquestionably the Dwarf. You really can't accomplish much in the Underworld without them. In SF ToT, it's the Bombus. They're fantastic for quick exploration, and they serve as decent combat units for a fairly long time (although it boggles the mind to see the AI try to use a Bombus to fight the high-powered Nona aliens).

In regular Civ, I like the Elephants -- not for any strategic reason, but just because they're cute and I enjoy the trumpeting sounds they make during combat. :D
 
Without a doubt, the caravan. I love nothing in Civ II more than hearing that freight roll in and seeing a 1,000-2,000 gold bonus. It gives me such a rush when I do that like, 5 times in a turn.
 
I enjoy the speedy explorer, for revealing the map and popping huts. I know it is usually not as valuable as other units such as settlers and vans, but on large land masses, it can produce huge early payoffs.
 
I have 2 favorite ones, Engineer and Frigate. Engineer for its versatility in terrain improvement and Frigate because it is the only ship which can carry units and is a decent fighter. The thought of losing a ship full of valuable units is very disconcerting. With all other ships, if you get caught by barbarians or AI who is close to your level of science you are in deep trouble. With Frigates you have a decent chance to survive. Furthermore, if while traveling you spot a hostile ship, you have a decent chance of sinking it.
 
In normal Civ 2 I like in the Ancient the legions. Very good and deadly fighters who are very slow of course but they are very hard to destroy. And the graphics are good of this unit. I like the golden sword.

In the middle ages I like knights very much. They are fast, wearing heavy armor and fighting very good with theyr swords (I think they are golden too?).

In Renaissance of course the musketeers. When you have musketeers and your enemy live in the middle ages then he/she don´t have a chance against your musketeers. And I like the fast cavalry.

In modern age I don´t have a special unit I like really. But on sea I like the silent and deadly Submarines and the great and mighty heavy battleships.
 
Has to be spies.
Send them behind enemy line and subvert cities, steal techs or just do damage :)
 
Without a doubt, the caravan. I love nothing in Civ II more than hearing that freight roll in and seeing a 1,000-2,000 gold bonus. It gives me such a rush when I do that like, 5 times in a turn.

Wow - this much from a caravan? How do you do it??!!
 
The 'NONE' settler. :D

In fact, any 'NONE' unit.
 
Thorvald of Lym says... any 'NONE' unit.
That is the perfect reply!
:)
i try hard to keep any "NONE" unit alive during the entire game. I have heard some claim they have conquered the world using only "NONE" units but i do not think that is possible.
Favorite unit? Hum...
Certainly to me the most valuable is a veteran spy.
They don't cost any shields to maintain. Move quickly, perform sentry, occupy / protect your inner cities, blow walls, plant nuks, subvert, steal, spy and and buy when the price is right.
Only recently have i found how much more effective veteran spies are to blowing city walls. Before, at times i could send more than a dozen against city walls and they all fail. Veterans have a much higher success rate. KGB Communist generated spies are always veterans.
 
If you have a bunch of units homed to a city, and that city is size one and gets disbanded to build a settler, do all those units become "none"?
 
I've never done it, but I should imagine they'd simply be disbanded, as their home city, being gone, could no longer support them. Just like when a city is captured.
 
I have only gathered "Nones" in these ways:
In diety you start with 2 None settlers and i try to keep one throughout the game.
You can also get Nones when you are about a dozen spaces from one of your cities and "pop" a hut. You also get Nones by having one of your cities captured and most, but not always all, of the resulting Partisans are Nones.
And finally if you are about a dozen spaces from one of your cities and you bribe / buy a foreign unit or barbarian.
If you disband one of your cities all those homed units are lost forever.
Nones are "free maintenance", never Home a None!
:)
Nones are great especially when they get upgraded by Leonardo.
Find em, collect em, keep em.
AZA
 
Freighter and the caravan. Makes building wonders so easy, and the gold is good too.
 
Depends on situation. Let me see ...

Defense:

1. Late game (when just about all of the available tech trees have been discovered): Stealth Fighter. Very good to have a 'ring' of outer cities with SFs to pick off barbarian hordes, incoming enemy forces including diplomats/spies, also to use them to perform continuous recon to maintain up-to-date border situations.

2. Before Gunpowder: Phalanx to garrison my cities, preferably veterans. Compared to other units, a lot of bang for a buck for city defense. Offensive units are nicer, but they are considerably more expensive to build. Not to mention they divert the resources needed for city improvements and building settlers.

Offense:

1. Late game: Destroyer. Offers the best movement rate for a naval unit. Excellent for maritime exploration/recon and picking off hostile transports, as well as protecting your own transports. Super cool if you have Magellan's and Nuclear Power = 9 movement points! Not getting the most bang for a buck if used for naval slugfest. Runner-up: Subs armed with cruise missiles -- excellent for softening up enemy defenses before friendly ground offense, as well as sweeping away hostile capital ships in your path. Drawback -- takes a while to assemble a large enough sub fleet with a large stockpile of cruise missiles.

2. Until mid-late game: Diplomat. Bribery can do many things (provided that your treasury is pretty well-stacked) that conventional military operations are not as good at.

3. Early game: any NON units, particularly NON settlers and horsemen. Need to grab as many real-estate as possible, preferably a vast stretch of area away from other civs.
 
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