tour86rocker
Warlord
IIRC, the original Col would warn you if you were trying to produce a manufactured good but had no raw goods to do it with.
It would be a great help if this was including in Civ4Col. It would also be helpful if it notified you when when your building is producing some of the item (hammers, rum, bells, whatever), but would produce just as many if you moved one guy elsewhere (ex: when there's less than enough lumber for one carpenter, and you have two or three carpenters assigned...or when there's zero lumber and you have even one guy assigned)
Of course if there's already an option for this, just tell me and I'll go to time out.
It would be a great help if this was including in Civ4Col. It would also be helpful if it notified you when when your building is producing some of the item (hammers, rum, bells, whatever), but would produce just as many if you moved one guy elsewhere (ex: when there's less than enough lumber for one carpenter, and you have two or three carpenters assigned...or when there's zero lumber and you have even one guy assigned)
Of course if there's already an option for this, just tell me and I'll go to time out.
