I originally posted this thread on the Steam forums, but now it has enough momentum that I'm going to post it here and on the 2K forums as well. It's going to become increasingly difficult for me to manage the threads on all three boards, but I'll do my best to keep all three up to date.
The game is new, and the features we're all looking for may be there, but some of us just haven't found them yet. If you know how to do what someone is asking, please reply and let us all know how.
Here's a request list of things that don't exist, or most of us haven't figured out how to do, along with a few solutions. I'll update the list as people post.
* Build Queue. Need it back. Period. Even more than the queue, we need city "Projects" to be repeatable until ended. The lack of repeatable projects is very annoying at end game if you're taking your time and have several maxed out cities.
* Unit promotions should be integrated into your turn unless someone disables the feature. It's too easy to miss unit promotions.
* Need a military overview so that we can manually manage our entire army. (Partial SOLUTION FOUND, By HallowedKnight: If you select a unit, you see the unit pane at the bottom right. In that unit pane, the units name is a button that brings up the military overview. Why they thought this was a great place to put the button Idk.) This is a good workaround, but we need an actual menu dropdown like in Civ V.
* Sentry function for units needed (wake for nearby enemy unit)
* Requesting that Auto pan and unit selection be able to be turned off.
* Spies - we don't want to have to keep setting a spy to do the same thing every 6 turns.
* Auto Explore - Units will explore forever, even after the entire map is revealed.
* A method to remove districts and housing would be great.
* Multiple terrain skin options for those of us that think the default "skin" sucks.
* The ability to rename cities would be nice.
* Need teams in multi player
* Fog of war explored tiles look like unexplored tiles, especially "Plain" / "Grassland" tiles. They are difficult to tell apart. Be nice if the unexplored Fog of War was a different color, like maybe grey.
* Hills are not "hilly" enough. Many of the icons are also difficult to see.
* Need an option for LARGER fonts.
* Currently we can only build roads one tile at a time. Need a way to build from Point A to Point B. Granted, the automated road system is very nice, but some of us want more - especially now that they're apparently free maintenance.
* The ability to launch nukes from missile cruisers and from cities would be nice. It doesn't have to be from inside "downtown" of the city like in Civ 5 - from a district would work just fine as well. (SOLUTION: I found missile silo's - they can be built by engineers. You can put a silo just about anywhere but a hill)
* Need an option to see turns until city border expansion and location of expanded tile.
* Need to be able to see the path of unit if it was given a multi-turn order.
* Need a diplomacy overview
* Need an option to sort the city overview by population/production/etc.
* Need an option to restart the game without exiting to the main menu.
* The game needs to "remember" the settings for our last played game so we don't have to set map size, difficulty, etc just like Civ V did.
* A more in depth system to manage trade routes would be great - even if this is something included in a future expansion. A lot of us would LOVE to see permanent trade routes(until they're killed or we stop them manually.
* Planes in general are tedious to use. Ones that have completed their turn are indistinguishable from ones that haven't. Also, you have to select the plane, then click on the attack button, and then click on the unti you're attacking. Could we skip that button click?
I welcome all civilized responses(no pun intended). Make this thread good and it may get a sticky. I'll go through and do a more comprehensive feature list once I know that it's not just me.
The game is new, and the features we're all looking for may be there, but some of us just haven't found them yet. If you know how to do what someone is asking, please reply and let us all know how.
Here's a request list of things that don't exist, or most of us haven't figured out how to do, along with a few solutions. I'll update the list as people post.
* Build Queue. Need it back. Period. Even more than the queue, we need city "Projects" to be repeatable until ended. The lack of repeatable projects is very annoying at end game if you're taking your time and have several maxed out cities.
* Unit promotions should be integrated into your turn unless someone disables the feature. It's too easy to miss unit promotions.
* Need a military overview so that we can manually manage our entire army. (Partial SOLUTION FOUND, By HallowedKnight: If you select a unit, you see the unit pane at the bottom right. In that unit pane, the units name is a button that brings up the military overview. Why they thought this was a great place to put the button Idk.) This is a good workaround, but we need an actual menu dropdown like in Civ V.
* Sentry function for units needed (wake for nearby enemy unit)
* Requesting that Auto pan and unit selection be able to be turned off.
* Spies - we don't want to have to keep setting a spy to do the same thing every 6 turns.
* Auto Explore - Units will explore forever, even after the entire map is revealed.
* A method to remove districts and housing would be great.
* Multiple terrain skin options for those of us that think the default "skin" sucks.
* The ability to rename cities would be nice.
* Need teams in multi player
* Fog of war explored tiles look like unexplored tiles, especially "Plain" / "Grassland" tiles. They are difficult to tell apart. Be nice if the unexplored Fog of War was a different color, like maybe grey.
* Hills are not "hilly" enough. Many of the icons are also difficult to see.
* Need an option for LARGER fonts.
* Currently we can only build roads one tile at a time. Need a way to build from Point A to Point B. Granted, the automated road system is very nice, but some of us want more - especially now that they're apparently free maintenance.
* The ability to launch nukes from missile cruisers and from cities would be nice. It doesn't have to be from inside "downtown" of the city like in Civ 5 - from a district would work just fine as well. (SOLUTION: I found missile silo's - they can be built by engineers. You can put a silo just about anywhere but a hill)
* Need an option to see turns until city border expansion and location of expanded tile.
* Need to be able to see the path of unit if it was given a multi-turn order.
* Need a diplomacy overview
* Need an option to sort the city overview by population/production/etc.
* Need an option to restart the game without exiting to the main menu.
* The game needs to "remember" the settings for our last played game so we don't have to set map size, difficulty, etc just like Civ V did.
* A more in depth system to manage trade routes would be great - even if this is something included in a future expansion. A lot of us would LOVE to see permanent trade routes(until they're killed or we stop them manually.
* Planes in general are tedious to use. Ones that have completed their turn are indistinguishable from ones that haven't. Also, you have to select the plane, then click on the attack button, and then click on the unti you're attacking. Could we skip that button click?
I welcome all civilized responses(no pun intended). Make this thread good and it may get a sticky. I'll go through and do a more comprehensive feature list once I know that it's not just me.