Hi there, I wish to provide some feedback ask some strategic questions concerning the mod. First, I really like the mod in general. The nations feel way closer to each other then before in terms of power, and I do like that the mod apperantly prefered to strengthen nations to top tier, rather then nerf the powerful nations. I have now played 2 games somewhat more seriously, and wish to quickly describe them: 1: Bismark, continents, large, King. A) I settled 5ish cities pretty quickly. Augustus declared war on me, which resulted in my taking all his stuff in the midgame and then vasallizing him. Front runners were Portugal (other continent) and Brazil. I went Progress + Statecraft. Went on a crusade against Genghis (goal was to free all of his 5 or so conquered city states, in order to get enough "anti warmonger" to conquer stuff I wanted to keep), actually did not manage to take his main stuff. Did note AI improvements regarding combat. Genghis did build up something approaching a world war one trenchline in the cannon+ tercio age, and we had a real "no mans land" between the lines. Do different civs have different military AIs? Augustus went down like a Champ, while Genghis fought pretty smartly. What worked: I got a massive production advantadge over everyone else, including Portugal. Problem is that she is on the other continent, and only 2 of my cities are on the coast while nearly all of hers are. Meaning that, despite my production advantadge, I am disadvantadged in building enough of a navy to overrun her. What did not work: Despite my Capital being a monster in terms of production, and despite my science being quite solid (never more then one or at most 2 techs behind the leader, I sometimes was leader), my fairly highish number of cities appears to inflate my social value costs and prevents me from building wonders, or meant that I lost the wonder race because other nations had a sizeable head start. Second game: Russia, Large, continents, King. Jungle/Forest start. went progress because I had some space, found out I didnt actually have much space because Siam was like, 20 tiles away. Waged an early Scout war vs. Siam nabbing 2 settlers and 2 workers for no loss of my own, then rapidly expanded towards 8 pretty drat good cities. Siam was surprisingly chill with it. Problem: 4 out of 5 religions got founded on my continent. I have all 4 of them in my empire, and a "religious divisions" modifier in the mid teens (it fluctuates, may reach -20). I am not quite sure how I am supposed to fix it, given that I cant recruit inquisitors, and am apprantly not able to declare a state religion. Also, Gustav Adolf is a jerk. Declared war on me, and then smuggled some great diplomats into my allied CS states, which then proceeded to make a total mess out of my trade routes etc. Augustus is also in this game, and is building up for a totally obvious sneak attack on me. Not very worried because the terrain is totally atrocius for him. Messed up relations with his CS allies will be annoying though. Again, cant seem to get enough culture going to compete in wonder races. Question: How do I best deal with religious division? How do I, when playing wide, get world wonders despite the high culture costs for having a wide empire?