feudalism

jto5

Chieftain
Joined
Feb 4, 2005
Messages
17
anyone found a practical use for feudalism? when it comes to picking monarchy or republic, it depends on if i'm in a big war at that point. if i am i take monarchy, otherwise in peacetime, a republic. however when feudalism becomes available i find no advantage in taking it. i get less gold per round than either monarchy and republic. there is war weariness and overall no advantage. maybe i'm missing something. i wouldn't think they would put it in the game if it didn't have any uniqueness.
 
I don't have C3C yet, but I believe that it has huge unit support for small cities. So if you have a gazzilion of swordsmen that you would hate to disband, you get to keep them and launch a war with them if you like without worrying of high unit upkeep...
 
I've played about 2 games where Feudalism was the correct gov...
1) Found myself on a completely dry penninsula of mostly Plains (not even Grassland). Only 2 cities could grow above size 6 before Electricity without working only water tiles. I had the SoZ, and was Rome (resources where no problem), so Feud allowed for a huge military, and eventually winning this.
A similar situation is when you find yourself in a huge Jungle range; your cities cannot grow, and you need insane amounts of Workers, so Feud can be worth it.
2) 100k culture victories. Especially Celts work well here. Switch to Feud mid-game, and poprush Cathedrals and Libraries everywhere.

Originally, Feudalism was intended to have no maintenance costs for city improvements, and with this, it was a nice option.
Problem was that it turned out the AI will never choose anything else, and that killed them much more than Fascism e.g. does. So indeed, Feud is pretty pointless now.
 
I gauge my power by number of early cities- the more cities/towns than your top opponent(s)- the better.

Feudalism always comes in handy, I usually plan for: Despotism-Feudalism-Democracy/Communism. It works.

Of course, with Feud. your towns get more unit support than monarchy (negated from metropolis) so it is ideal for early military development. Otherwise Republic/Democracy work fine, but I am a sucker for communism :)

Feudalism works.
 
Feudalism is nice because you can support a military for free simply by founding or capturing a little town whenever you get near the cap. But really, it's got war weariness, no trade bonus, and problematic corruption. That's a bad combination that's unique to Feudalism.

If you want military police and unit support, then choose Monarchy, which conveniently has no war weariness. If you can live with war-weariness, then Republic's trade bonus is worth any unit support costs and lack of mp.

I've tried it, and it didn't go well. The economy is puny compared to a Republic's with marketplaces. A Republic can fix war weariness with a little bit of luxury spending, but doing so with a feudalism costs a larger portion of your small economy. There are a few situations where Feudalism may be useful, but there aren't many, and they're short-lived. Oh well, I haven't been able to do anything good with it.
 
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