Feudalism

Yeah, so I noticed.

The new game I started, I drew Indians (com. and religious) on what I later found out to be just one big ass pangea shaped like a lima bean with the bottom facing to the left. The map was the large size and had all the 11 civ slots filled.

I got the top right start point, squished in by zulu at top, iroquois to the left and arabs to the bottom. After building three first ring cities, one second ring and three temporary cities, I set about to industrializing, appeasing all demands along the way. Just as my army got powerful enough for me to fancy attacking a civilization with one catapult, handful of swordsmen and half a dozen of horsemen, the zulu got greedy and figured my appeasements weren't enough, so they sent a small expedition against my second ring town.

If it wasn't for the two cities I bummed off in that short war, I wouldn't be able to steamroll my military enough to entirely conquer the iroquois, whose cities helped me finish off the zulu. Once I capped off the latter, I had the largest empire and came fresh off of a feudalist revolution. My new support limit was 80 :eek:.

The end result which I now hold is the strongest army in the world composed of a large Ancient Cav (conquered SoZ from Iroquois)/War Elephants (both units have extra health points) wing, and another of medieval infantry and assloads of trebuchets.

I could probably roll through the entire continent in a several dozen turns by now.

And by the way, I don't pick civs; I prefer to randomly draw them as it adds to creativity and replayability, imo.
 
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