eddieballgame
Chieftain
A good friend of mine & myself have always preferred a CIV game (SMAC, too!) with fewer cities. Raising the cost worked a little, but now "we" are experimenting with a new idea. Our game tweaks are as follows:
Settlers now require TECH_ROBOTICS. This essentially removes them from the building que. We start with 5 Settlers with increased speed & combat values. (too valuable to lose to barbarians or beasts). Using VILU's excellent Tech Editor, we have slowed down tech research substantially, we prefer the good old days.
So basically 5 towns & that is it, except for barbs, if in play.
We also decided to treat the Caravel's cargo the same as the Galley, made sense to us.
Settlers now require TECH_ROBOTICS. This essentially removes them from the building que. We start with 5 Settlers with increased speed & combat values. (too valuable to lose to barbarians or beasts). Using VILU's excellent Tech Editor, we have slowed down tech research substantially, we prefer the good old days.

We also decided to treat the Caravel's cargo the same as the Galley, made sense to us.
