somebody_else2
Chieftain
- Joined
- Dec 22, 2007
- Messages
- 10
Hello,
I've been modding the FF AI so that it would be more competitive. So far I have a very aggressive settling phase done (with own settler AI) and debugged. It now also builds a lot more fighters and bombers. However that is not my point.
I'm fighting with long turn times in the later part of the game. I have stopped the time that is spend in the main functions of CvAi. I come to about 13 seconds of total running time for about 70 turns. However in the worst case I have turn times of 13 seconds so it's not the AI which makes things slow.
Does somebody have an idea where the bottleneck could be? (Jon?)
I've been modding the FF AI so that it would be more competitive. So far I have a very aggressive settling phase done (with own settler AI) and debugged. It now also builds a lot more fighters and bombers. However that is not my point.
I'm fighting with long turn times in the later part of the game. I have stopped the time that is spend in the main functions of CvAi. I come to about 13 seconds of total running time for about 70 turns. However in the worst case I have turn times of 13 seconds so it's not the AI which makes things slow.
Does somebody have an idea where the bottleneck could be? (Jon?)