There's a few problems using a vanilla map generator with Ffh:
1) Mana is insufficient, at least IMO, which is partially relieved by the first turn scripts in FfH itself.
2) The generator will not place mana on any jungle or forest area, so large sections will be completely manaless.
3) Reagents/incense are fairly low quantity as well.
This script fixes these problems.
By default, mana is placed at 3x player count. This can be adjusted by changing the const at the top of the script. Mana is placed anywhere on the map, meaning no dead spots in the large swaths of jungle, etc. The normal map generation for the mana bonus is avoided, so this 3x player count will be the only mana on the map.
Bonuses that FfH considered important enough to validate the quantity of at startup and created at 1x player count in addition to the normal generation, giving a total amount of 1.2-1.6x player count. These resources are: Reagents, Iron, Gunpowder, Copper, Mithril, Incense, Gems
It's also possible to move Barrows/Ancient Temple/Sentry Tower generation to the map generation, but that would require removing such segments from the FfH script or we will get a double density.
Place this script in your PublicMaps folder and enjoy. It would certainly be possible to move it to other map formulas with varying difficulty, Fractal just happens to be what I use. Any specific requests I'll try to get to, or others can.
It didn't let me attach a .py file, so I get to zip up a 2k file!
1) Mana is insufficient, at least IMO, which is partially relieved by the first turn scripts in FfH itself.
2) The generator will not place mana on any jungle or forest area, so large sections will be completely manaless.
3) Reagents/incense are fairly low quantity as well.
This script fixes these problems.
By default, mana is placed at 3x player count. This can be adjusted by changing the const at the top of the script. Mana is placed anywhere on the map, meaning no dead spots in the large swaths of jungle, etc. The normal map generation for the mana bonus is avoided, so this 3x player count will be the only mana on the map.
Bonuses that FfH considered important enough to validate the quantity of at startup and created at 1x player count in addition to the normal generation, giving a total amount of 1.2-1.6x player count. These resources are: Reagents, Iron, Gunpowder, Copper, Mithril, Incense, Gems
It's also possible to move Barrows/Ancient Temple/Sentry Tower generation to the map generation, but that would require removing such segments from the FfH script or we will get a double density.
Place this script in your PublicMaps folder and enjoy. It would certainly be possible to move it to other map formulas with varying difficulty, Fractal just happens to be what I use. Any specific requests I'll try to get to, or others can.
It didn't let me attach a .py file, so I get to zip up a 2k file!