Ffh Nes Ii

@thomas: that was more of a dig against our esteemed moderator than you, but the main point was to show that no one compares to the Sidar in the Sidar's mind.

@Master: it might help a little; on the other hand, note my specified timeline that carefully notes that these events happen very early in the update, hopefully before you do anything so rash as moving troops around. Also... moving troops are vulnerable troops, mate. Let's just see what happens, and which one of my alternate plans end up occuring. ;)
 
@Master: it might help a little; on the other hand, note my specified timeline that carefully notes that these events happen very early in the update, hopefully before you do anything so rash as moving troops around. Also... moving troops are vulnerable troops, mate. Let's just see what happens, and which one of my alternate plans end up occuring. ;)

Well, I was assuming you started sneaking troops into Shroudane this turn; I think it's a fair bet that my troops can pack up and leave before you can sneak an entire militia regiment into the city. ;)

Still, those alternate plans could cause me some trouble. I can tell this is going to be another great update.
 
@ken: We'll find out, won't we?

@Master: Perhaps. On the other hand, all I need to have happen is a few, crucial killings to split your oh-so-friendly 'Al allies away from those annoying Hallowed. Shouldn't be too hard to manage that, since despite the Hallowed hatred of my own poor people they bear an oldier emnity against the slavers. One, I might add, that holds potential for lots of trouble when your puppets realize that you're making very little effort to stop the practice.
 
Btw Orangelex, look at the first quote on my sig :p

Hmm... I was not expecting this... I guess it was right after all... No matter

Building up paranoia is so fun
 
@ken: We'll find out, won't we?

@Master: Perhaps. On the other hand, all I need to have happen is a few, crucial killings to split your oh-so-friendly 'Al allies away from those annoying Hallowed. Shouldn't be too hard to manage that, since despite the Hallowed hatred of my own poor people they bear an oldier emnity against the slavers. One, I might add, that holds potential for lots of trouble when your puppets realize that you're making very little effort to stop the practice.

we'll see. idk about master but i'm much more scared of Junil than of you, so no matter what you do you're not going to break up our alliance

EDIT: i'm not scared of you at all, had to be said
 
@Master: Perhaps. On the other hand, all I need to have happen is a few, crucial killings to split your oh-so-friendly 'Al allies away from those annoying Hallowed.

A few deaths are definitely a possibility, I guess we'll have to wait until the update to see how Immac rules it.

orangelex44 said:
Shouldn't be too hard to manage that, since despite the Hallowed hatred of my own poor people they bear an oldier emnity against the slavers.

Yeah, I've been trying to deal with that by talking about the plague as much as possible. It's actually become the cornerstone of Luchuirp diplomacy for a while: "We're against the plague!"

orangelex44 said:
One, I might add, that holds potential for lots of trouble when your puppets realize that you're making very little effort to stop the practice.

And that one I was trying to avoid by simply ignoring it and hoping no one noticed ....
 
Who says you would be the one to break it up? Citizens make the real decisions, mate. It can't hurt my cause, in any case.

And scared or not, I rather doubt that I'm the pushover you seem to think I am. I simply understand that you have to pick your battles, all the more when you're outnumbered. So, I've been waiting, and you've been winning; we'll see what changes with the update. Although it will probably depend on the dice more than anything.
 
Hey, Master, have you ever wondered who sent the plague in the first place? Look a couple updates back...

Perhaps your newfound ally wouldn't be so honorable if I wasn't sitting there as an obvious target.


EDIT: Probably after noon, my time. No idea what that is Greenwich without looking; probably 20:00 or something?
 
orange, just noticed ur info says ur from wisconsin

Also... moving troops are vulnerable troops, mate. Let's just see what happens, and which one of my alternate plans end up occuring. ;)

orangelex44 said:
Citizens make the real decisions, mate.

and here i was thinking u were from australia.
 
Hey, Master, have you ever wondered who sent the plague in the first place? Look a couple updates back...

Wow, that would be astounding wouldn't it. I was sure the plague was spread through my scouting mission to Black Tower, and I still think that is the only logical source. My biggest clue was probably when you remarked on how "informative" the update was - I'm pretty sure you were commenting on how it mentioned infected troops in Black Tower, before they ever returned to Luciedo. If my capital had been posioned the troops dispatched to Black Tower from Freetown wouldn't have been poisoned, would they? ;)
 
Actually, I think the plague started in Luciedo, then worked its way east and south. However, I had nothing to do with it; where would I have gotten it, and why don't any of my men have it? If you go back three updates or so, you'll see that the 'Al were showing signs of disease, then suddenly it disappeared entirely. Mysterious, huh?


@ken: No, I'm no aussie. Just have some wierd commuicative tendencies. Probably comes from my upbringing in the boonies.
 
Here's my proof:

’Als Struck by Plague

It seems that fate has a fickle and cruel sense of humour when it comes to the ‘Als nation. They have suffered drought, drop failure, slave revolts and now, fate has chosen them yet again to bear the brunt of her cruel humour. A plague has begun to spread amongst the poor and slave populations of one of the ‘Als villages. Those that contract the plague develop bulbous engorgements at the throat, the armpits and even the groin. The skin sickens and the individual begins to cough and sometimes choke. Many die from simply wasting away while others die in a violent coughing and choking spasm.

So far the plague has not spread outside the village but if it were to, things could get quite bad.

’Als: No income from one cottage.
(from update nine)

Black Tower Outpost Seized by Luchuirp and Hallowed Forces

A combined assault by Luchuirp and Hallowed forces upon the Sidar outpost of Black Tower meets with no resistance and the small outpost and its surrounding country-side is easily occupied and pacified without violence.

Soon, however, its residents and some of the allied army begin to cough and develop strange suspicious symptoms.

Sidar lose 2 stability, province 8.
Luchuirp gain province 8, 2 gold.
Hallowed gain 2 gold.

A Plague in Luciedo

A virulent and highly contagious plague strikes the Luchuirp capital city of Luciedo. While it, at first, seems to strike the poorer sections of the city it soon spreads throughout the entire capital and no one is spared. This plague seems to spread from person to person through contact and from sharing a small space. It is contagious before symptoms begin and in approximately half the cases, it is deadly 1-4 weeks after symptoms first appear.

In some individuals the plague causes red spots, especially around the mouth and eyes. It can also cause blood to appear in the urine and to be expelled as vomit. In severe cases unstoppable and invariably lethal haemorrhaging from the eyes and nose occurs. Many individuals develop a violent cough, often marked by bloody spittle. In all cases ‘tumours’ of the armpits, neck and groin occur.

Luciedo population drops by 2. Luchuirp lose 10 gold, 5 food and 2 stability.
Each and every Luchuirp military unit (regardless of location or type) requires 2 gold to retrain to full strength.

A Plague in Freetown

The same plague appears to have struck the Hallowed city of Freetown although it appears to be isolated to those involved in trade with the dwarves of Luciedo.

Hallowed lose 1 stability and lose 5 food and 5 gold. Each and every Hallowed military unit (regardless of location or type) requires 2 gold to retrain to full strength.

Plague Burns out in ‘Als Village

The ‘Als village previously struck by plague (see last update) appears to have recovered. Government officials, military and almost the entire nation’s scholars and sages were all involved in a massive mobilization to isolate the village and burn infected bodies. The plague appears to have burnt itself out after killing approximately 45% of the villages’ inhabitants.

’Als hamlets loses ‘plagued’ status and can operate as normal.
(from update ten)

Now, while the first part mentioned was the conquest of Black Tower, the soldiers in the outpost didn't actually die - whereas the people in Luciedo and Freetown were falling left and right. If the disease started in my lands, why were the sick people in my lands apparently the least affected? It seems a fair question. Especially given the time stated for death (1-4 weeks), which would seem to indicate that the reverse should be true. Also note the convenient timing on the 'Al's being healed, and the odd wording - "massive mobilization to isolate"? The bodies were all burnt, but burnt bodies are really tough to count...


As for this being OOC, well, I am kind of raising it as an OOC issue but had I thought to do it before I would've done it more officially, and directly to the citizens of the Luichirp. Just think of this whole bit as a kind letter from the new Sidar leader to our kind neighbors of the west.
 
Interesting, but I had always drawn my reasoning from this part

update 10 said:
The same plague appears to have struck the Hallowed city of Freetown although it appears to be isolated to those involved in trade with the dwarves of Luciedo.

Now my assault on Black Tower only used troops stationed in Freetown, who, as soldiers, obviously were not trading with Luciedo that turn. So why, when they show up in Black Tower, are they infected by the disease? My theory accounts for all the infections

1. Black Tower troops & residents - posioned outpost
2. Luciedo - poisoned by scouts who scouted Black Tower and then returned
3. Freetown - poisoned by "trade with the dwarves of Luciedo"

So, the only way I could say that the Als spread it would be if the plague somehow contradicted the update and did spread to people that weren't "involved in trade with the dwarves of Luciedo." On the other hand, you do point out a good fact with the mention of no deaths in Black Tower. However, I know that deaths did eventually happen, I had to rerecruit for those units, so it is just a question of which deaths happened first. Read one way, the update can imply what your saying, but I have to weigh that against the explicit statement that only those trading with Luciedo were affected. Also, I kind of took your lack of denial as a sign of guilt, even if that wasn't an entirely fair in-character move.

On the issue of the Als village plague, I honestly thought it was unrelated to mine and was a random event. In fact, I thought myself pretty clever for using it as common ground for forming an alliance. My in-character leaders, on the other hand didn't understand the subtleties of the random event generator, thought that we were both poisoned by the Sidar. Both OOC and IC I was pretty sure that the Sidar "secret project" was the plague being produced and distributed.




orangelex44 said:
As for this being OOC, well, I am kind of raising it as an OOC issue but had I thought to do it before I would've done it more officially, and directly to the citizens of the Luichirp. Just think of this whole bit as a kind letter from the new Sidar leader to our kind neighbors of the west.

Should I take this as an informal in-character message to the Luchuirp? I promise you'll get a response, though it might not be the one you want. I'd really like to get that diplo channel open after the past 100 years or so of no contact.

kenkrajen said:
lol. ur ruse to split us up in the story didnt work, so now ur trying to get us to point fingers at each other ooc? bad form. makes you look down right petty, really.

I understand how you could be annoyed, but I don't really take any offense to it - no matter who it was that poisoned me. I guess I'm just really accepting of anything in a game with diplomacy - personally I don't feel comfortable dealing with many deceptive tactics but I consider that a restriction I place on myself because of a prefered playstyle, not a general rule that determines whether someone is a bad or good player.

When it comes down to it, this issue is really close to decide, but I'm still leaning towards my earlier reasoning a bit. Maybe you can change my mind, who knows? :mischief:
 
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