Ffh Nes Ii

Yeah, I'd like to know too. Also who stopped me from getting it?
 
@orange, it was an OOC measure, to make sure no matter what government ruled the nation, the player was always bound to the treaty. and the wording never mentioned that a change in government made the treaty null or the Sidar people unbound by it. so yeah i can expect that.

@seon, that makes me so mad i want to slaughter ur people all over again. :p
 
Well, I thought that was the place that you were gonna do the ritual, so if you knew about it then, than it might have been worse for you :p
 
u still refuse to give me any credit for practically writing the whole treaty, and submitting it to master for editing.

I wouldn't say you "practically wrote the whole treaty." True, on the 2nd Treaty of Shroudane all I did was edits but they were some pretty big edits. Adding/subtracting whole clauses and stuff. Orange gave a lot of ideas for it too, even if he didn't actually write any of it. And don't forget that the 2nd treaty was just a modification of the 1st Treaty, which I did write the original form of. ;)

Overall when it comes to actually putting down the words for it I would say you and me each wrote about 50% of the clauses. You were responsible for all of the triumvirate stuff and I think the capital too. I wrote most of the "I'm afraid to get backstabbed stuff." ;) Oh and I also take credit for the giant clause 5 status of members section - I was pretty proud of that one. And then I take credit/blame for the infamous colonization clause. Not my best writing.

And yes, I did forget about the kelp golems. :D And on a more serious note I forget to mention my whole forest occupying plan too, I'll get that one up soon.

@Orange - nice loophole. Personally I find it to be a load of ****, but whatever. I guess as long as there are fair stats losses for actually overthrowing your government it would be a fair way to get out of a treaty. Although I would have missed Adam, he was always nice to read about. :(

I'm not sure how far you would have got with the slaves tension thing - it would have been Immac's call. Personally, I think I was busting my butt to get some kind of anti-slave actions in around the treaty and I did a heck of a lot to reduce slavery. By the time of your coup I would have:

1. Saved the Hallowed
2. Saved the Sisters of Sirona and gave them a home
3. Saved thousands of dwarven slaves and given them homes
4. Saved all the slaves from Corbus lands

And it all followed pretty sequentially, every turn we were working on some slave issue and were acheiving pretty regular successes. Plus you would have had to somehow get around my stability (107 as of this turn :D) to make my people get pissed enough. It wouldn't be a sure deal you could get this pressure started - it would depend on how good your attempts were and how complacent and happy with me Immac judged my population to be. Still doable, but maybe not as easy as you might have thought it to be. That said, it would definitely have been very annoying even if it didn't have a huge effect.
 
Who's this sig?

About time I got about to responding to that.

He was a minor NPC character from the Halluchuirp. He was a dwarf crafter/scholar who was involved in, and eventually in charge of the study of the "sky golem." Also, he gained his "stuttering" title from, well, stuttering. :)

Immac sent me the information I learned from the golem in the form of letters from Sig, which was a really interesting, creative, and immersive "in-game" way to receive the information. Although his correspondence was always very nice and fancy, he didn't talk nearly as well. He made it into one of the updates as well - he gave a speech about the sky golem at my celebration in update 19. That was when he started showing his faith in the overlords by crediting them with creating the sky golem. He also made it into the religion update under the Undertow section.

I thought he was a very interesting and comical character even though he had a small role. He also made a great public face for the Undertow because I thought he made them look kind of nutty. :crazyeye: His speach impediment certainly didn't help. And then he also had all these theories about how the Overlords came to Erebus through space from some other world. Although it seemed crazy, it turned out to be a completely true theory. Which of course just makes the guy even better. :goodjob:
 
1. Saved the Hallowed
2. Saved the Sisters of Sirona and gave them a home
3. Saved thousands of dwarven slaves and given them homes
4. Saved all the slaves from Corbus lands
5. Killed bunch of Labyrinth Members

Fixed :p :crazyeye:
 
Overall when it comes to actually putting down the words for it I would say you and me each wrote about 50% of the clauses. You were responsible for all of the triumvirate stuff and I think the capital too. I wrote most of the "I'm afraid to get backstabbed stuff." ;) Oh and I also take credit for the giant clause 5 status of members section - I was pretty proud of that one. And then I take credit/blame for the infamous colonization clause. Not my best writing.

i agree with you. earlier, i was just referencing to the several hours i spent writing the first draft.
 
Oh, and another thing I did to screw with you all. The murder at the Luchuirup village was sponsored by the Sidar :p.

Oh yeah, and I would have burnt Darkvale to the ground had you not told me about the ritual, ken :p
 
Oh, and another thing I did to screw with you all. The murder at the Luchuirup village was sponsored by the Sidar :p.

Ah well that was just rude of them. I guess they just forgot the war was over. Their memory can splip when it needs to. ;)
 
i didn't tell you. at least i don't think i did. well i do know i never told you what was going to happen in it. if only you weren't partially insane and told me u wanted to do that, i would have given you everything in my treasury to do it, and u might have went on living. too bad
 
Actually, it was when the war was still on...

@Ken: How I deduced that you were prepping for a ritual: You told me that you are preparing your own "Special" Unit. This, and my Abysswalker's report on a sacred cave in the desert and cultists meeting in their made me suspiscious. VERY suspiscious. I told Master about the ritual, and he replied that "Wow, I guess I am not the only one revealing all my plans to you."

Well. that was about it then :p

Edit: ANd then, in my orders, I told Immac to find out more about the ritual, and then he replied that "Would you want to stop more summoning then?"

He He he, I mind tricked him :p
 
what was annoying was that the cultists didn't tell me they were meeting in a cave and had to do a ceremony in addition to the ritual. they said that all they had to do was brand the slaves and call out kanna's name. the leader of the cult lied to me, and i wrote what was coming to her into a story
 
I don't know enough of the world to give educated guesses, but here goes:
Year 515:
Grigori's Damned and Hippus soldiers come to fight. The League becomes at war with the 3Nat, while the CCCC invades the Corbus.

But by that time, my world spell will arise all my dead troops and have them like the Tuan's Damned... Atleast one thousand invisible and unmagical Units

Year 530:
The Sidar split off CCCC.
The League unleashes zombie plague upon the (rest of the) world.
The Grigori and their White Mist Elves allies armies fall to the League. Elves retreat to their islands while Grigori are utterly destroyed. Grigori are extinct.

Not Quite: Our city is built on a fork in the river, and we can wall the whole crap up.

Year 545:
Corbus agree to peace by joining the CCCC and helping fight the Sidar. Sidar are attacked in Alsidar while Halluchuirp and Eekin fleets patrol to prevent Syrii intervention.
Plague is countered thanks to even more Death magic developped by the 'Als.
League army marches towards Kappa while Kurios struggle against the plague. Their troops are more numerous, better equipped, they have magic support, and their general leads the Patrian Spear seized on Grigori corpses.
As a result, they lose the battle with tremendous casualties.
The curse on the spear causes the general to disregard the Kappa defensive platforms, and when real fights begins, he blinds the Bannor angels who become totally useless. After slaughtering his guards, the Amurite general is finally killed, but the League army is leaderless, in a total mess and stuck in swamps with mosquitoes the size of kangaroos. They flee disorderly to the north to mend their wounds.

Yeah, Right, I was almost ready to build a Government of Exile based int eh Kappan Swamps and guarded with said Tuan's Damned adn the Spear.

Year 560:
Sidar lands are under fire. Skeletons fight ghouls and bronze-armed dwarves with Corbus slavers helping them, the Sidar face imminent destruction but hope their Syrii friends can help.
Alas, Syrii fleets are sunk, their lack of water mana making their ships far less efficient than the Eekin and Halluchuirp more numerous fleet.
Kuriotates, Kappa and Elves scour Bannor lands while the League splits with Amurites being accused of treason because of their general. The Bannor and Hippus vote a clause forcing the Amurites to effecively cease to exist. Amurites refuse and are hit hard by Junil. Hippus invade Amurite lands and Bannor try to fend off Kuriotates and Kappa. They manage to do this because some Kuriotate units are stranded patrolling the Poison Lake peninsula, where the Eekin force them to stay because of a badly worded treaty.

Year 600:
Sidar lands have been taken over by 'Als and Halluchuirp with Corbus and Sheaim support, while the seas are controlled by Eekin and Halluchuirp. Sidar are extinct.
Bannor came to peace with the 3N but must pay tribute and the League is totally dismantled. Hippus have managed to take over parts of Amurite, Grigori and elven lands and are the most powerful nation in the east, with lots of veteran military.
White Mist Elves long to take back the Tomb of Sucellus.

Year 650:
The CCCC launched attacks upon the Syrii and finally took them over, with lots of casualties, particularly Eekin berserkers who seemed quite happy to lose ten of theirs if they took out a single bull. As a result, 'Als, Sheaim and Halluchuirp each claim one of the islands. Syrii are extinct.
White Mist Elves, Kappa, Bannor and the remaining Amurites launched an attack on the Hippsu and slowly grind them down.
Kuriotates invade Poison Lake province. Eekin are busy fighting the Syrii and they use scorched earth tactics. Eventually, all the Eekin population moves to the lake and drown themselves there after burning down the land. They also release the bee creatures of the lake in the process.
Kappa settle Turquoise Island and gain lots of magical powers thanks to it.

Year 700:
Elves and Amurites now control the former Hippus and Grigori lands. Hippus extinct. Bannor have grown back to be independent and nasty.
Beehives have dealt a lot of damage to the Kuriotates, but with Kappa help they managed to control it. The cult of the Undertow grows very strong and mad dreams plague the whole wolrd now.
The big confrontation between Edsunland and Alsidar could at last happen. Alsidar had sent ships to the big southern isle, and met a backwards lizard people there who would be of little interest for the rest of Erebus, but their ships were stranded far from the main action.
The elves and Bannor set their fleet to attack Sheaim lands, while Kappa and Kuriotates sent theirs towards Syrii islands, blockading the southern seas.
It was a good plan, and they managed to hold most of the Alsidar busy fighting on two fronts: Syrii islands and Sheaim island. Sheaim are soon forced to retreat and hide in the Bair of Lacuna and their pocket dimension.
The war goes well for Edsunland until all the Eekin armies which died in combat or committed ritual suicide during the last centuries suddenly rise out of Poison Lake in the midst of Kuriotate lands, storm the region, go south and burn down Avelorn. The Kurio fleet is recalled to try to protect their lands, which opens the way for 'Als and Halluchuirp reinforcements.
Soon, Sheaim island is held by the Amurites and Elves, Eekin island taken by the Bannor, while Kuriotate lands become controlled by Eekin and 'Als.
Desperate Sheaim finally unleash the avatar of Wrath to prevent the Amurite-Bannor-Elves alliance from overtaking them. The result is ugly, as Sheaim first get slaughtered, and then those who took their island.
Meanwhile, 'Als necromancers replace their slaves with zombies, and the Corbus decide to get free of the CCCC at last. They cast a spell causing all the undead servants to rebel, destroying most of 'Als economy and half their armies.

Year 750:
Bannor ask Alsidar for a truce to prevent Wrath from killing everyone on Erebus but the 'Als refuse to listen and Wrath causes lots of damage. It destroyes Eekin island, lands on Edsunland, curring Alsidar supply lines. Eekin and Kuriotates are extinct. Bannor are reduced to a few forts and lots of burning sands. Halluchuirp finally decide to help the Bannor and all nations together finally get rid of Wrath after Wrath destroyed Alsidar armies on Edsunland.
At this stage, Erebus is in shambles. Western Edsunland, Sheaim and Eekin islands are mostly destroyed. 'Als is a country mostly void of life, and they wage a local war against the Corbus, forgetting the rest of the world. Halluchuirp and Kappa are teh strongest nations, but both are afflicted with lots of madmen and followers of the Ancient Ones. Amurites and Elves are not as strong but their heartlands have been spared most of the horrors of the last centuries.
\

Anyway, I am way stronger than anyone took for granted...
 
Charles are you aware that your Damned were only invisible to undead do to them being dead? Living things can see them just fine. If this isn't right please show me where they are clearly invisible.
 
Yes, but I guess they can still blend in with the crowd, just as invisible as my Labyrinth was... Kind of.
 
Except for the being dead part, that kinda makes blending in a little hard.
 
Well, if they are in Kurio land, I bet no one would really care :p
 
Actually, it was when the war was still on...

@Ken: How I deduced that you were prepping for a ritual: You told me that you are preparing your own "Special" Unit. This, and my Abysswalker's report on a sacred cave in the desert and cultists meeting in their made me suspiscious. VERY suspiscious. I told Master about the ritual, and he replied that "Wow, I guess I am not the only one revealing all my plans to you."

Which is funny because I wasn't actually revealing all my plans to you. I think the extent of it was that I wanted to make contact with the Sisters of Mercy. My diplomacy with you was actually pretty interesting because sometimes I got knowlege of Ken's plans through you that I wouldn't have had yet.

And I'm pretty sure the fake slaver attack was after the 2nd battle of Shroudane. We may not have officially signed the treaties yet, but the war was actually over. Although I assume the actual order to you came from much earlier.

Really you should have just picked a faction or two and stuck with them. As it was, everyone found you more hurtful than helpful since you took the time to work against all 3 of us. But for a temporary position, I guess that is as good as anything.
 
Hey, the secret of all my secrets man... Thank you Amuries and Thomas Berubeg, you shall be in the spotlight! You taught me everything I need, and many i didn't, need to know...
Spoiler :

I Killed your puny scouts, and have converted them. Thanks again Thomas! And finally... they ARE invisible.


Thanks Thomas for teaching me how to do this! I would have never thought about it until after you messed me up continueously. No more trying to be nice (Bannor at Dove Yellow), I see scouts, they kill them.
 
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