FfH2 kills my Civ4 !!

Arralen

Chieftain
Joined
Jan 16, 2008
Messages
69
Really. I'm not joking. :(

I deinstalled and deleted everything.

Installed Civ4 (E:\Civ4\). Patched to 1.79.
Installed BtS (E:\Civ4\Beyond the Sword\). Patched to 3.19.

Unpacked TAM into (E:\Civ4\Beyond the Sword\Mods\TAM\)
Dropped the CvGameCoreDLL for BtS3.19 into its folder.

Installed FfH2041d (E:\Civ4\Beyond the Sword\Mods\Fall from Heaven 2). Patched to FfH2041g.

Started BtS just fine.
Loaded TAM by loading a TAM map as custom scenerio, first turn ran fine.

Tried to start FfH2 using the link the installer creates: Python errors, crash.

Since then, I cannot start either BtS nor TAM any more (like before the reinstall- at that point, I was able to play FfH2, though. Maybe because I had a real Warlords installed as well?). Error messages are the same as posted in http://forums.civfanatics.com/showthread.php?t=339331
Now, I can't even play FfH2 ...

Any suggestions?
 
Maybe because I had a real Warlords installed as well?
... are you using pirated software or a no-cd key? sometimes mods dont work with CD-Keys and cracks.
Where's the need for something like that, as with the 3.19 patch the copy protection is removed anyways?

And no, I did nothing else than what I wrote above... install, patch, run, crash. :mad:
 
Got a sudden inspiration, and nearly found a way out of the troubles - I burned my Civ4 CDs and turned to play Age of Wonders, Total War - Med2 and Dominions3 !! :crazyeye:

Hey, only joking !!! :D :lol:
At least with the "burning" part, for now ... ;)


This I what I did:

I copied the FfH2 starting link, renamed it to "TAM", changed the command line part to mod=\TAM, and started Civ4 using it.
Everything went well!!

I then proceeded to unload TAM from the ingame menue, and quitted to desktop.

'Was then able to restart BtS, and (un-)load any mod I wanted from the menue, including FfH2.

After shutting down BtS, I tried to load it again, and the same XML error where there again. Looks FfH2 isn't properly unloaded, or something, as the standard BtS seems to want to load data from XML files which are only present in FfH2 (CIV4TraitInfos.xml, e.g.)

edit:
Finally, now things seem to work again, after I altered every INI I could find in the Civ4 (sub)folders to
Code:
; Disable caching of file system (may slow initialization)
DisableFileCaching = 1
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 1
Though I dare not use the mod-starting shortcuts any more, but start BtS first and load the mods by hand, or by loading a savegame...
 
I would be willing to bet the issue is that you tried to use a Private Mapscript in TAM, and the INI remembers the prior mapscripts (even when you are using a different mod which doesn't have access to that private script), so you got the errors, first should be "Cannot find ___.py" type of error, right when you open the Custom Game screen. FfH2 used to have that issue with Erebus, but I believe they stopped distributing it in the manner which leads to the issue. Maybe not though. To test this, you would want to load up TAM and use a script which is standard to base BtS (Pangea maybe)

The TraitInfos DOES exist for base Civ, though BtS may not have added or modified any traits, so it would be back in the Civ4 folders, not in the BtS folder.
 
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