FFH2 online out of sync ?

i heard disabling Archer's ranged bombardment attack reduced or eliminated the OOS, ive also heard that you need to run more naval AI mod and Wildmana mod to eliminate OOS, ?

Anyone know what works for them?

I can't seem to get wildmana mod as it has been removed does master of mana work online ?
 
More Naval AI mod does very well at eliminating OOS. While you may already know that, this is for others who may not yet know :D
 
More Naval AI mod does very well at eliminating OOS. While you may already know that, this is for others who may not yet know :D

played 450 turns without a single OOS on more navel.

regular FFH2 got OSS at turn 50, 100, 120,125,131,133,134...ect
 
is there anyway to decrease the game online from going out of sync?

If I recall correctly, patch G didn't go out of sync at all in our two player games. They were slowly ironed out with painstaking debugging (thanks Breunor!) until that point but then a lot of significant AI changes happened. Using patch G means giving those up along with many unit model updates.

We play with the latest patch now though. Having to save and load on out of sync is easier when it's only 2 people in the same room but it may still get excessive late in some games. We usually end up starting a new one next day in those cases. We only finish a small portion of our single player games as well so that hasn't been enough of a game breaker for us.

Edit: We play FFH2 without mod-mods.
 
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