finally one more turn good?

pat46

Chieftain
Joined
Jul 19, 2002
Messages
1
hi

everyone advised that i hold off buying civ3 till the last patch because a lot of folks said the fun factor of civ2 wasn't there yet and the game was more work than fun.


well , i was a big SMAC fan and i now wonder if civ3 finally has the addictive quality of civ2 and SMAC.?


TOM
 
It can't do everything civ2 and SMAC can but the editor can do wondrous things. If you aren't going to get PTW then get it now, hurry up. Since we don't know wether PTW will cost extra money, though it probably will, you might want to wait another half a year or so til it comes out. Supposedly it should do most of what civ2 does. Or at least patches to it.
 
IMO, civ3 was only(majorly) lacking scenarios. Now that there will soon be FLOODS of scenarios I would go ahead and buy it. Learn how to play it, and then by the time that's done you should be able to play some scenarios. :king:
 
Originally posted by pat46
hi

everyone advised that i hold off buying civ3 till the last patch because a lot of folks said the fun factor of civ2 wasn't there yet and the game was more work than fun.


well , i was a big SMAC fan and i now wonder if civ3 finally has the addictive quality of civ2 and SMAC.?


TOM

Civ3 unfortunately has a lot of unnecesary TEDIUM in the game.
Firaxis has chosen to NOT fix this. By tedium I mean that useful info is sometimes available, but to find it one may have to click many times to get the info. This particularly applies to foreign relations and trade where you have to click on each country to find out it's diplomatic status, what techs it has, what resources you can trade to it, how much gold it has, etc. A report format would be much better. The city pop-ups about happiness and disorder are also poorly handled resulting in more tedium to see what is going on and trying to fix it.

Other problems are the ridiculous culture flipping where, without warning signs, a city flips from one civ to another. Emigration would have been a much way to handle this. People leave cities to find a better life; cities don't switch sides on their own.

Resources are another 'good idea poorly implemented'. Resources appear only in certain terrain unless you edit the game to make it more realistic. Resources are often not in your territory and often disappear. You need resources like iron and saltpeter to build some units, you need coal to build railroads, yet they are often bizarrely distributed and the AI knows in advance where they will appear.

I was addicted to Civ3 for 7 months but am growing weary of it.
Too much tedium and too many bizarre design choices are spoiling it for me.
 
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