wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
I think a Disband bonus is important because the "fun to game balance" ratio is extremely high here: pretty much any piddling reward to deleting units would greatly increase the feeling of forward progress that the Civ experience is all about. Deleting a unit feels like a waste, a setback, a defeat – no other decision that the player makes in the game does this.
If "upgrade or disband this unit?" is going to be a regularly occurring decision in this game (and again, I think this is a good change), neither of those options should feel like a step backwards.
Culture, +2
Culture per promotion level attained by the unit, scaled by era?
This could introduce a few interesting "Upgrade or Disband?" decisions per game, since now both options become a more attractive for higher-XP units.
If "upgrade or disband this unit?" is going to be a regularly occurring decision in this game (and again, I think this is a good change), neither of those options should feel like a step backwards.
Hmm. How about something minor like 4 InstantDisband buff could be abused easily by players, and we don't need that. Also, the AI should be remembered.


Example: You research Gunpowder, so you disbanding a Pikeman with Shock II ("level 2") to make room for a Tercio. You net 8*3 = 24
on Standard – not much, but better than nothing. For reference, in my current game where I just researched Gunpowder, the AIs and I are generating just over 200
Culture a turn.


This could introduce a few interesting "Upgrade or Disband?" decisions per game, since now both options become a more attractive for higher-XP units.