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tommynt

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Sep 28, 2008
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The AI seems horrible - passive and slow together
MP seems pretty unblanced - guessing that before even trying, but rushing outposts before they become cities seems way too easy

So need a challenge in finish times.

So guys, whats the new "200 turns deity science win" goal here?

Finished my 1. game with this settle 20 earth guys in turn 219 without having any clue what i m doing - are other win conditions slower/faster? Millitary obviously .. with this AI.

Some1 willing to put up a "whatever this new deity is called" callenge?
 
Do you find the AI to be worse, militarily, than in BNW? Or just the same old same old?

I've seen people complain about a supposed lack of aggressiveness, but I forward settled in Koslov's face and he did indeed stab me in the back shortly thereafter (albeit to lose most of his army in the attempt). I suspect the mechanics are very similar to BNW's.
 
The ai is like civ5 vanilla bad.

I really dont get it, they obviously took civ5 and modded bit new graphik and tech tree on it, they needed save money.
But WHY do they do it from a 5 year old game instead of a 2 year old one?

Stealing workers is so easy even on "apollo" difficulty. And it breaks ai same as it did in civ5.

Karhov spams units for an early rush just like Zulu or Japan do. Better settle in some1 else face ..
 
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