Leyrann
Deity
We also don't have tundra in this edition.
We do, you've just missed it because it looks near-indistinguishable from grassland (also unless you're also colorblind, this just validated for me that it isn't just my colorblindness that makes them hard to tell apart) and the actual yields don't matter.
Ftr I don't seriously mind that the terrain doesn't matter. I can see why Firaxis did it, I'm not convinced it's a good decision, but I also don't consider it a major problem.
However, I will give Firaxis credit that adjacency boni make it a lot more interesting than in VI. I have seen people say that you just plop down buildings with the obvious placement, but I have found that good adjacency is uncommon enough to encourage city specialization and even suboptimal placements just to be able to fill a need.
I'd say both games have their issues. For me, adjacencies in VII are already a solved problem. The two tiles with the highest resource adjacency get production and science buildings, the two tiles with the highest coast/navigable river adjacency get gold and food buildings, and the two tiles with the highest natural wonder/mountain adjacency get culture and happiness buildings. Ageless buildings are used to get to those tiles. And wonders may complicate things slightly, of course. But I've also figured out already how to build wonders in relation to resources, wonders, coast and navigable river in order to maximize the number of relevant tiles that benefit from the wonder.
(side note: there are actually three gold buildings in the Exploration Era, so you might have to put one on a third tile - the last food and gold building only unlock right before Future Tech though, so unless you're ahead of the curve + play with a mod to extend the Age a bit more, you don't really encounter it)