I don't think that there should be as much of an unfocused relativism that would basically make all cultures the same. I think the truth between cultures is that there isn't a nonmaterial bloodlust and war whenever it happens is justified in real terms and peace whenever it takes place is justified in real terms. Some nations end up pursuing more agressive strategies of warmaking and some don't; and this does depend on their situation which is in part led by geography.
But it does't mean that essentially China and Hellenistic Greece were the same in terms of how they went to war and the drive and type of will behind the war. Even though China was involved in something that ended up local because the continent is shaped different and because there was less difference in neighboring ethnicities; and European countries for opposite reasons ended up involved in something different---it doesn't only make the wars appear different, it makes the actual wars different in content. Uniting states that are culturally and economically linked but are warring, as in China, is a different militaristic stance than extending an empire on percieved barbarian lands. Alexander took this mission all the way to India and may have gone on to east Asia if he was not bound to fail.
Once China was united, until some later point, there wasn't a need to aggressively pursue further strategies at war because there was a contentedness in peace. Europe over centuries had been in turmoil and extended warfare has often been a way of maintaining balance. The area around the Middle East has been a center of conflict.
I think though what this means is that wars have a historical meaning and are not aimless. I also think certain religions can be more aggressive; but I think in any case religion relates to real material issues in life, and if the issues of a more aggressive religion become nullified, so will the religion--or it will become subsumed in a larger ideology. but religions don't come about willy nilly, they fit a political and social and cultural need.
My point about racism was that race theory also fit a social need and was not an arbitrary way of seeing things. Even if race as defined by race theory is at no other time or place in history the most important way or even an important way at all of distinguishing people doesn't mean it is 'unnatural'---ie. arbitrarily formed. If someone from an ancient culture saw our world today, I think they would easily distinguish the same races we do. And difference in physical appearance (if thats whats taken as race) was as much of a potential issue that could lead to discrimination in any culture even if the difference just tagged you as 'alien'.
This doesn't mean I want Firaxis to tie religions to specific traits at all, I think that wouldn't work because of the model of the game. In the game, war doesn't take place based on need, revolutions don't happen based on need, technology and science doesn't develop based on need, industry doesn't develop based on need [the climate, environment, geography]---etc. because you have the concept of a 'player' who has to make decisions. Even how different government models work in the game, or how specific buildings work in the game, or technologies, is flawed if taken realistically, because they are defined in a game context. Now comes religion, which is historically no more based on need than these other things, but the existence of which is less directly pragmatically applicable. Putting actual traits on a religion in a game, regardless of the historic and cultural setting of the civilization of the game, would be ham-fisted.
I mean you -could- implement it in a logical way (ie what type of state/society would use such and such a religion for its purposes, ie what type of state/society would give this religion its purpose). But, like tying certain cultures to certain traits, and maybe to a greater degree, it would be seen as unfair. The way this is gotten around with civilizations is tying leaders with traits, which is most unpopular with students of history. But the reason we're talking about this at all is because a lot of asian civilizations were given the same trait.
If the game could be adequately changed to make this issue not a concern then they could go ahead.
What if the effects of a religion could have more than one tier or be astract--so if something is a state religion it acts differently than if something is not; or if something is in a city with multiple religions it acts differently than if it is alone; or if how a religion acts depends on the government in place etc. so one might suggest that islam under a democracy where many other religions exist in the same cities, has one aspect of its effects neutered, if there is no foreign muslim state, since most people would not find doubt that islam in its defined form is strict. or imagine a police state with islam as a state religion, that has mixed religion in its cities; one would expect the effects would be more towards internal control than military control (which shouldnt necessarily be aggressive rather than defensive either). I somehow doubt that this would be satisfactory though. there are too many factors to guess, to make people happy with the implementations.
one of my first responses to the announcement that religion would be included, was that art and philosophy, etc., might as well be included somewhere. if the religions weren't preprogrammed specific traits but this was tied down somewhere in the game through players actions, as someone suggested, this would make them no different than any cultural program.
boazman said:
Partly it was because European Civilizations are the first to possess the capabilities of conquring and maintaining a global empire; and partly because all the different people on Africa and Asia are defined as 'Africans' and 'Asian' in a oversimplified way, creating the impression the Asian never expand but only fought with its 'own' people, so much as British fought with French. If you, for example, dropped the use of 'Asian' and considered Han, Mongols, Turks, Persians, Arabs as different 'races', then you will see they were pretty war liked too: the Hans kept colonizing the Hmong, Yue in South West China, the Mongols and Turks, we all know they were war like tribes, and the Arabs, well they created an Islamic empire stretchs from Spain to India.
So Europeans are not born more war-like...just that they were more successful (in a way)

.
Please be noted that I'm not a member of any Western Civilizations (I'm Chinese) and have little interest in defending them.