dh_epic
Cold War Veteran
This is a crazy idea I had. I think it's actually a good thing, but I might be talked out of it. In fact, I might grow less enthusiastic about it as I type it out.
But it's there in the title. Remove workers. Why? Because it contributes to a lot of unnecessary micromanagement. Especially at that point in the game where your workers spend a lot of time waiting around, until you get a chance to clean up pollution.
What would be that different if you clicked on a city, and then clicked on a square near the city to build a road? This would slow down production just as much as a worker unit, and when they were done theyd just as easily contribute to the city as if you had a worker unit join the city. When you go to examine your city, youd notice another specialized worker pop-head to show you that some of your population is building roads and irrigating and such.
The micromanagement difference is negligible. But there are fewer units cluttering the map-interface, and less tedium in building and moving around units. I think the lack of clutter and easier interface could simplify work enough to make way for new concepts!
But it's there in the title. Remove workers. Why? Because it contributes to a lot of unnecessary micromanagement. Especially at that point in the game where your workers spend a lot of time waiting around, until you get a chance to clean up pollution.
What would be that different if you clicked on a city, and then clicked on a square near the city to build a road? This would slow down production just as much as a worker unit, and when they were done theyd just as easily contribute to the city as if you had a worker unit join the city. When you go to examine your city, youd notice another specialized worker pop-head to show you that some of your population is building roads and irrigating and such.
The micromanagement difference is negligible. But there are fewer units cluttering the map-interface, and less tedium in building and moving around units. I think the lack of clutter and easier interface could simplify work enough to make way for new concepts!