Oh, then i guess having a high counter helps AV more then i thought by reading the dev diary, there must be some additional cool effects so2. When the counter reaches 100% the AV civs would have to try very hard in order to NOT win.
Well, he should be strong, but not too overpowered. The fine balance will come with reports from players.Bad Player said:wouldn't it be more exciting for players to err on the side of making the Infernals a bit overpowered?
If its ok i can help playtesting...
you and everyone else is very welcome to help playtesting... that's the thing you can do with the version released on Feb 16th... and help Fire getting to light in its full brightness (or darkness... )
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I must be the only one that doesn't like any of the new features for Fire
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WHO BELIEVE THAT CRAP????????????![]()
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WHAT?
So i cant download the first version?![]()
We haven't made a hell victory for two reasons:
1. No way to track which AV civ did the most to help armegeddon.
2. When the counter reaches 100% the AV civs would have to try very hard in order to NOT win.
Here is a screenshot of one of the minor improvements. If you go to change a civic or state religion that will cause units to abandon you, you are given a warning.