so me and my friends have found that the grigori tend to be a bit powerful if allowed to get archmages. mostly this comes from haveing 3 of them with combat 5 , spell extension 2 , and twincast as soon as you get the tech. in the earlier stages having 3-4 mages with twincast fireballs is also scarey due to the fact that everything is weaker across the board. to ths end we propose a "simple" solution.
Fireball -- str 6 range 5 summoned unit , use all the same handling as a jet fighter in vanilla (bombarding and all)
meteor -- str 8 range 8 summoned unit , use all the same handleing as a bomber from vanilla (bombarding and all)
also i would like to have spell extension removed from these spells and have the promotion of "blasting" added in. blasting would require fire 2 and sorcery to learn the promotion and would give the summoned fire units the siege engine line for collateral damage. (we debated on jsut fire 2 but thought the effests on elementals and ring of fire a bit too much.)
keep in mind these ideas are ment to go hand in hand and prevent the fact that 3 archmages are practicaly unstopable short of useing other casters or mounted.
Fireball -- str 6 range 5 summoned unit , use all the same handling as a jet fighter in vanilla (bombarding and all)
meteor -- str 8 range 8 summoned unit , use all the same handleing as a bomber from vanilla (bombarding and all)
also i would like to have spell extension removed from these spells and have the promotion of "blasting" added in. blasting would require fire 2 and sorcery to learn the promotion and would give the summoned fire units the siege engine line for collateral damage. (we debated on jsut fire 2 but thought the effests on elementals and ring of fire a bit too much.)
keep in mind these ideas are ment to go hand in hand and prevent the fact that 3 archmages are practicaly unstopable short of useing other casters or mounted.