warrenlynch
Chieftain
- Joined
- Oct 6, 2006
- Messages
- 15
I guess this thread is for people like me who have ideas for fire before it actually comes out. Maybe these have been implemented already but:
-Is there a plan to make the Malakim more unique at all? At this point they are somewhat bland...
-Is there any plan to give the unique units more uniqueness? Besides being the same unit with different art? If you are going to bother with different art, you may as well add in a +20% vs recon here and a -20% vs fire there for all the semi-unique units like malakim swordsman, sect of flies etc.
-Can we have a flying unit which does something besides recon? Like the griffin say? Or how about a Roc? Like and maybe it could only get carried by beastmen or air wizards, or it otherwise has to be based at a peak? Or small dragons?
-a degree of the strategy is lost in FFH with the loss of big differences in unit types. In regular civ there are a lot of units which are really good against certain things but really weak against others, which leads to a lot of diverse strategy, as opposed to the "stack all your units in one big pile and hope for the best" strat. I recommend giving some units like a +50% vs melee or a +50% vs recon or archery or what have you right off the bat. And more non melee units. To diversify units more. Right now the only unit with such a big unit type bonus is the pikeman vs mounted units, the mounted somewhat meaningless +25% vs archers, and some melee units getting +25% against each other. And a bonus vs recon should be more attainable with these mega wizards and druids and whatnot. Generally in FFH the bonuses end up being against a particular opponent (dwarf slaying, vs holy, vs mounted since theyre only worth it for the hippus anymore, etc) or against basically everybody (vs melee), or basically another form of city attack bonus (vs archery), or just total overkill (vs arcane or disciple)
-Is it me or do spellcasters no longer get 1 xp/turn? If not, how do I ever upgrade them?
-Is it me, or is building spellcasters generally just a losing strategy as they are hard to keep from dying, take forever to upgrade, yet cost highly in resources and tech?
-a way to resurrect heroes besides barnaxus would be cool. Once my civ hero dies irrevocably, the game gets somewhat more boring. And for religious heroes it would be neat to see Bambur etc get rebuilt by a different civ after he dies...
-Is there a plan to make the Malakim more unique at all? At this point they are somewhat bland...
-Is there any plan to give the unique units more uniqueness? Besides being the same unit with different art? If you are going to bother with different art, you may as well add in a +20% vs recon here and a -20% vs fire there for all the semi-unique units like malakim swordsman, sect of flies etc.
-Can we have a flying unit which does something besides recon? Like the griffin say? Or how about a Roc? Like and maybe it could only get carried by beastmen or air wizards, or it otherwise has to be based at a peak? Or small dragons?
-a degree of the strategy is lost in FFH with the loss of big differences in unit types. In regular civ there are a lot of units which are really good against certain things but really weak against others, which leads to a lot of diverse strategy, as opposed to the "stack all your units in one big pile and hope for the best" strat. I recommend giving some units like a +50% vs melee or a +50% vs recon or archery or what have you right off the bat. And more non melee units. To diversify units more. Right now the only unit with such a big unit type bonus is the pikeman vs mounted units, the mounted somewhat meaningless +25% vs archers, and some melee units getting +25% against each other. And a bonus vs recon should be more attainable with these mega wizards and druids and whatnot. Generally in FFH the bonuses end up being against a particular opponent (dwarf slaying, vs holy, vs mounted since theyre only worth it for the hippus anymore, etc) or against basically everybody (vs melee), or basically another form of city attack bonus (vs archery), or just total overkill (vs arcane or disciple)
-Is it me or do spellcasters no longer get 1 xp/turn? If not, how do I ever upgrade them?
-Is it me, or is building spellcasters generally just a losing strategy as they are hard to keep from dying, take forever to upgrade, yet cost highly in resources and tech?
-a way to resurrect heroes besides barnaxus would be cool. Once my civ hero dies irrevocably, the game gets somewhat more boring. And for religious heroes it would be neat to see Bambur etc get rebuilt by a different civ after he dies...