Fire Phase

Two words! Two! Ragnarok. Mode. You don't count the words introducing the words, the logical extension of that would be "I've got seven words for ya: patience."

And Ragnarok Mode by Kael's definition would be more like the return of all the dead soldiers to fight with you in a final climactic battle, not an avatar descending from heaven. Although that could be cool - the host of the Einherjar here to help you prevent the Sheaim from ending the world - it would be hard to make without killing the game.

i was thinking that it would an alternative to time victory
how could an option kill the game?
: O
 
The option I outlined would "kill" the game in the sense that the processing power required to store all the "dead unit" information would make the machine slow down to less than a crawl, as far as I understand.
 
Well the Einjeriar are really the bravest soldiers out there. All those tanks that got beat out by spearmen in vanilla obviously didn't make the cut. Perhaps all warriors that had over 100 exp get reborn. It would be a fairly neat mechanic if it was a project or something, but there would have to be more in order for it to be an end game scenario. Cities might lose the ability to produce and if nobody wins then the Shiem do.
 
The option I outlined would "kill" the game in the sense that the processing power required to store all the "dead unit" information would make the machine slow down to less than a crawl, as far as I understand.
what? who said anything about dead units...
this would be a time of the living or a time of the avatars!
 
Is the Fire phase going to come with an 'official map' of sorts? I think thats the one thing FFH is missing the most. A world (sort like Warhammer in a sense), where all these factions co-exist with each other and lore makes a bit more sense, geographically per se. Not sure if that made any sense, but hopefully somebody understands where I'm coming from.
 
So you could say that FfH is 1/4 of the way done, but that wouldn't be quite accurate. The first phase laid an extensive groundwork, and is a complete game already. Later phases will be about trying novel features, (and of course, finishing a few civs.) So they will probably be more different from vanilla than FfH is so far, but probably have less new content overall.
As I understand it anyway, and who knows what may actually end up happening!
 
i wonder if theres a way to store all the data from dead heros in a seperate save file...

Well, considering that monument to your Civ's hero you can build, and the fact that the same hero can be brought back with the Life III spell, and the fact that neither of those can be done while the hero still lives... there must be some way of keeping track of living heroes and dead ones.
 
I believe the way they keep track of that is if you don't have the unit and you can't build the unit anymore. Meaning that if both Keelyn and Perpantech were in the same game and Perpantech built Loki, Keelyn can now build that champion monument thing. I think that was the case that came up some time ago.
 
I believe the way they keep track of that is if you don't have the unit and you can't build the unit anymore. Meaning that if both Keelyn and Perpantech were in the same game and Perpantech built Loki, Keelyn can now build that champion monument thing. I think that was the case that came up some time ago.
Well, that's kinda odd flavor wise, but a decent consolation prize gameplay wise.
 
"Loki, you sold yourself out to those other Balseraphs!? Fine, you're dead to us... in fact, you're so dead to us that we're building a memorial for you."
 
Two words! Two! Ragnarok. Mode. You don't count the words introducing the words, the logical extension of that would be "I've got seven words for ya: patience."

And Ragnarok Mode by Kael's definition would be more like the return of all the dead soldiers to fight with you in a final climactic battle, not an avatar descending from heaven. Although that could be cool - the host of the Einherjar here to help you prevent the Sheaim from ending the world - it would be hard to make without killing the game.
Maybe a ritual could bring back all civs' dead warriors for e.g. 20 turns with no upkeep cost and it causes war between all religions or civs.
 
I don't like the idea of bringing back ALL of my dead warriors. If I've been in a rather aggresive game, that could be a few hundred units that are restored. A few hundred extra units on the map equals extreme lag, not to mention the vast amount of time it would take to move each and every unit.
 
So are you suggesting that first the player builds up a huge amount of units that can wipe out everyone else in the game, and then get another unit that can wipe out everyone else in the game? If that isn't the definition of double win I don't know what is.
:hmm: But then the other players are also building enough units to wipe out everyone else as well. So wouldn't that lead to everyone just building up more and more units until the game slowed down to a crawl and the Ragnarok thing never being built (or is it time based)?
 
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