Fafnir13
King
So I started a Bannor game today with a somewhat sparser number of Civs after playing a Illian game wherein I overloaded a Terra map and steamrolled to victory. I've been having a blast.
From about trun 50 on, I was constantly getting attacked by barbs. Skeletal hordes, lizardmen, orcs, scorpian clan goblins, and specters were a constant threat. I had to hole up in my town (so glad I built it on a hill) and pump out warriors as best I could. I eventually got a good enough number to guard both the town and my single worker, allowing for much needed improvement. Also used the worker to build a road to my expansion site, guarded meticulously all the way. When the numbers from the south lessened, I popped out a settler and got my expansion up, all the while defending form continual assaults from the north. Next good number of turns were spent fighting off random barbs, getting some builder techs, and improving my lands. Bulbed Earth Mother along the way, getting some much needed happiness.
Once I got bronze working, I got a good group of axemen together along with a nicely experienced soldier of kilmorph to head up north to start taking out some of the barrows. This went rather well, getting some gold and a few skeletons spawned. Then I noticed Sheelba. Strolling through fields of barbarians without a care, she had the audacity to be marching two good stacks of warrior lead goblins towards my cities. Not waiting for the inevitable declaration of war once she reached my borders, I struck from behind with my small adventuring group whilst moving troops at home (I'd continued to amass them) to intercept. Needless to say, her goblin hords were no match for battle hardened axemen. The hills to the north of my capital saw especially fierce fighting. A few turns later, her army broke and began to retreat back north. I've now tracked her to her territory and have set up shop right outside, letting my troops rest for the fighting ahead. I've gotten together another group of soldiers (veterans of those bloody hill battles) to head west in search of more lairs to explore. Thanks to my efforts in the north, barbarian incursions have become rare, allowing for the founding of another city. Things are looking up for the Bannor.
A couple of things I really liked about this game thus far is how incredibly different it plays from .33 games for the first 100-150 turns. Instead of peaceful teching and expansion, I was stuck in a constant fight for my life, having to literally carve out a place to survive in. For whatever reason, I watched the opening when I started this game. I think the early game is really living up to those warnings about the nasty things out to get you.
Also, seeing Sheelba stroll around so peacefully through those dangerous lands and knowing that she didn't have to contend with the onslaught I did makes the barbarian trait seem much more advantageous all of a sudden. Sure, you won't be power-leveling your guys, but you'll be free to expand and improve in a world where everyone else is having to huddle behind thick walls in hopes that the bad men will all please go away soon so that they can come out.
Lastly, I would like to extend a hearty
to whomever decided to lower skeletons by 1 str. Wouldn't be alive otherwise.
From about trun 50 on, I was constantly getting attacked by barbs. Skeletal hordes, lizardmen, orcs, scorpian clan goblins, and specters were a constant threat. I had to hole up in my town (so glad I built it on a hill) and pump out warriors as best I could. I eventually got a good enough number to guard both the town and my single worker, allowing for much needed improvement. Also used the worker to build a road to my expansion site, guarded meticulously all the way. When the numbers from the south lessened, I popped out a settler and got my expansion up, all the while defending form continual assaults from the north. Next good number of turns were spent fighting off random barbs, getting some builder techs, and improving my lands. Bulbed Earth Mother along the way, getting some much needed happiness.
Once I got bronze working, I got a good group of axemen together along with a nicely experienced soldier of kilmorph to head up north to start taking out some of the barrows. This went rather well, getting some gold and a few skeletons spawned. Then I noticed Sheelba. Strolling through fields of barbarians without a care, she had the audacity to be marching two good stacks of warrior lead goblins towards my cities. Not waiting for the inevitable declaration of war once she reached my borders, I struck from behind with my small adventuring group whilst moving troops at home (I'd continued to amass them) to intercept. Needless to say, her goblin hords were no match for battle hardened axemen. The hills to the north of my capital saw especially fierce fighting. A few turns later, her army broke and began to retreat back north. I've now tracked her to her territory and have set up shop right outside, letting my troops rest for the fighting ahead. I've gotten together another group of soldiers (veterans of those bloody hill battles) to head west in search of more lairs to explore. Thanks to my efforts in the north, barbarian incursions have become rare, allowing for the founding of another city. Things are looking up for the Bannor.
A couple of things I really liked about this game thus far is how incredibly different it plays from .33 games for the first 100-150 turns. Instead of peaceful teching and expansion, I was stuck in a constant fight for my life, having to literally carve out a place to survive in. For whatever reason, I watched the opening when I started this game. I think the early game is really living up to those warnings about the nasty things out to get you.
Also, seeing Sheelba stroll around so peacefully through those dangerous lands and knowing that she didn't have to contend with the onslaught I did makes the barbarian trait seem much more advantageous all of a sudden. Sure, you won't be power-leveling your guys, but you'll be free to expand and improve in a world where everyone else is having to huddle behind thick walls in hopes that the bad men will all please go away soon so that they can come out.
Lastly, I would like to extend a hearty
