BillChin
Prince
- Joined
- Jan 7, 2002
- Messages
- 494
Placement of the first city can have a big effect on the game. I started a bunch of games and moved the settler to the first icon square that I could find to see how that icon helped. I found some stuff that I did not know, so I thought that others might find it interesting. This is version 1.17f.
Shield grass does not give shield bonus to city, so better to put city on regular grass.
A basic city on any terrain gives two food, one shield, one gold. The bonuses are on top of these base numbers.
Food icons:
Wheat - no starting bonus, do not waste
Game - no starting bonus, do not waste
Flood Plain - river bonus of +1 gold, but danger of disease. I tried irrigating then settling, but this did not help. I vote no, because if disease hits the capital during the first 75 turns the game is toast.
Cow - Shield bonus on plains, shield and food bonus on grass, I vote yes, especially if there is another decent tile to work. The icon tile could be more valuable after railroads, but one extra shield at the start of the game is a tremendous boost for the ~300 turns before railroads, as is one extra food.
Luxury icons:
Fur, Spice, Grapes, Ivory, Incense all give +1 gold, worthwhile and saves building a road to get the happiness boost. Grapes do not give the food bonus to the city, so if on a hill I would not, because a two food hill tile is worth a lot later.
Silks +2 gold, pretty good and worth taking
Gold +3 gold, good take it
Gems +4 gold, yippee take it, even if there is jungle risk, five gold per turn is just too much to turn down.
One interesting case is a fur icon plus river gave me +1 gold, +1 shield, while a fur icon alone gave me +1 gold. The manual says fur is +1 shield +1 gold, but I only got +1 gold from a fur without a river.
On every random map, there is a luxury or a food icon near the starting position. If a player does not see any icons on the first turn, it may be worth two or three turns to look for it and settle there. Silks, gold and gems are definitely worth moving several turns to settle on. For example, a player moves the worker or scout to a hill and can see a great tile three spaces away from the settler. I vote go for it to get a big bonus.
Other luxuries are worth one or two turns, but several turns may not be worth it. Wheat, flood plains are best left to irrigate instead of settle on. Grapes are a tough choice, but I think if on a hill, no.
Another curiousity is that I never got hostile warriors from goody huts when I have zero cities. I do not know if this is luck or part of the coding. The sample size is very small. On Emperor level, about 60% of huts seem to generate hostiles (non expansionist civ), but this did not happen when I have not settled yet.
In summary, the best icon is a cow on grass for +1 shield, +1 food. Next best is gems, gold, silks. Other luxuries give +1 gold, as do rivers.
Shield grass does not give shield bonus to city, so better to put city on regular grass.
A basic city on any terrain gives two food, one shield, one gold. The bonuses are on top of these base numbers.
Food icons:
Wheat - no starting bonus, do not waste
Game - no starting bonus, do not waste
Flood Plain - river bonus of +1 gold, but danger of disease. I tried irrigating then settling, but this did not help. I vote no, because if disease hits the capital during the first 75 turns the game is toast.
Cow - Shield bonus on plains, shield and food bonus on grass, I vote yes, especially if there is another decent tile to work. The icon tile could be more valuable after railroads, but one extra shield at the start of the game is a tremendous boost for the ~300 turns before railroads, as is one extra food.
Luxury icons:
Fur, Spice, Grapes, Ivory, Incense all give +1 gold, worthwhile and saves building a road to get the happiness boost. Grapes do not give the food bonus to the city, so if on a hill I would not, because a two food hill tile is worth a lot later.
Silks +2 gold, pretty good and worth taking
Gold +3 gold, good take it
Gems +4 gold, yippee take it, even if there is jungle risk, five gold per turn is just too much to turn down.
One interesting case is a fur icon plus river gave me +1 gold, +1 shield, while a fur icon alone gave me +1 gold. The manual says fur is +1 shield +1 gold, but I only got +1 gold from a fur without a river.
On every random map, there is a luxury or a food icon near the starting position. If a player does not see any icons on the first turn, it may be worth two or three turns to look for it and settle there. Silks, gold and gems are definitely worth moving several turns to settle on. For example, a player moves the worker or scout to a hill and can see a great tile three spaces away from the settler. I vote go for it to get a big bonus.
Other luxuries are worth one or two turns, but several turns may not be worth it. Wheat, flood plains are best left to irrigate instead of settle on. Grapes are a tough choice, but I think if on a hill, no.
Another curiousity is that I never got hostile warriors from goody huts when I have zero cities. I do not know if this is luck or part of the coding. The sample size is very small. On Emperor level, about 60% of huts seem to generate hostiles (non expansionist civ), but this did not happen when I have not settled yet.
In summary, the best icon is a cow on grass for +1 shield, +1 food. Next best is gems, gold, silks. Other luxuries give +1 gold, as do rivers.