First Game as the Brits

Calypso

Chieftain
Joined
Nov 1, 2001
Messages
6
Well, I started off a couple of games on Prince level, having handily defeated King on several occasions in Civ2. After getting my backside handed to me, I rethought and started this game on Warlord.

I started on what turned out to be a relatively huge continent, in a small plains area sandwiched between a huge jungle and the coast. I was on a river fortunately, so no worries about fresh water irrigation.

I sent my scout about to find some good city locations, and found one relatively nearby on the coast, but the prime square to locate the city in was jungle. So I sent my worker, who had been roading and irrigating to clear it. As soon as London completed a settler, I sent him over to my new city site. Of course I didn't realize how long it would take a single worker to clear that damn jungle, so I ended up moving the settler to build a city in a secondary site I had found to the southwest of London. By the time he got there and built the city, I had produced another settler who had settled my first site a few turns later. So here I was with 3 cities, London (not on the coast, but between it and the jungle), York (on a freshwater lake, but at the edge of a desert too) and Canteburry (on the coast, surrounded by Jungle).

My scout had found a pretty good city site surrounded by 3 silk, as well as 2 other sites, so I thought I was all set. Found 4 goody huts and picked up 3 techs and a conscript. I was quite pleased with myself, and was rushing towards pyramids and the oracle.

Then I encountered the Indians, who were in awe of my culture. Then the French, same deal. Then the Germans and Russians, all on the same continent. I was starting to get worried, especially after I started trading maps. With my by then 5 cities, I was the smallest power on the continent!

Most of my cities were around 6 - 8 by this point in time, and thanks to those 3 silk, I was having regular WLTK days. I managed to build the Pyramids, Great Library, Oracle and Colossus all by about 250 AD. Thank God for those goody huts.

I then started trading techs and maps with my four neighbours on a regular basis, keeping some of the more advanced techs away from them. Around this time the other 3 ganged up on the Indians, and started taking cities like they were going out of style. After the Indians ended up being down to about 5 cities everyone backed off, but it meant that the French had taken the Indian cities that bordered with mine. The French were located to the West NorthWest, and were starting to get on my nerves. I'd been fortunate enough to have horses and Iron within reach of my now 10 cities, so I started cranking out swordsmen. I'd switched to Monarchy somewhere just before this.

The French founded a couple of cities on sites that I'd had settlers enroute to, so I talked the Russians and Germans into going to war with the French. The Indians were already at war, so it was a simple alliance with them. This short and dirty war took away all the gains the French had made, mainly to the benefit of the Indians and myself. I took the former Indian border towns, and the French managed to capture some of the Indian cities that the Germans and Russians had taken. This helped the Indians out because they took them right back.

End result, we were more or less back where we started, with the French having lost their newly founded cities in the sites that I had been eyeing, as well as having lost a source of Incense to me.

Of course the Indians, Germans and Russians wouldn't let their war with the French go, so after 10 turns of the French getting pasted, I asked the Germans to stop sending their troops through my territory. They didn't feel that was a reasonable request, and declared war. So, I teamed with the French to fight the Germans, and the Germans convinced the Russians to join their side.

I used this war to clear out a couple of German cities that had been founded in the gaps in my national border, as well as take 3 of their cities, one of which had 4(!) spices. This resulted in another bout of WLTK days. Dortmund, which was located on a flood plain in a fairly strategic location changed hands 5 times in 4 turns, resulting in me finally holding it for 3 turns running. By this time I had Knights and Musketmen, and was still being attacked my swordsmen and spearmen.

With one final push, the Germans managed to kill most of my defenders in Dortmund, at which time I sued for peace. Cost me 100 gold, but seeing as I was fighting the Germans and Russians more or less on my own on this front (stupid French), I had no choice.

Of course, the next turn, the Russians took Dortmund, and I cried uncle to them too. The French had used that particular siege well, by picking up a bunch of the cities that they had lost in the earlier war, and were beginning to get mouthy again.

Some time earlier I'd build a Galley, and had discovered the Americans, and traded communication with the Indians for their contact with the Japanese. I traded contact with the Germans to the Japanese for contact with the Persians, and I was suddenly in contact with everyone.

I traded with the Americans for Ivory, the Japanese for wine, and the Persians for Dyes, so another round of WLTK days. I love these luxury resources.

Back on the home front, I'd made peace with everyone, and we had roughly 20 turns of relative calm, which I used to build up my army of knights, and now cannons in preparation for a siege on Dortmund (which was becoming my Stalingrad). I'd build most of the Wonders that had come up by this point in time, but only due to the fact that I was managing to stay 1 or 2 techs ahead of the rest of them. By this time, nearly all my core cities were sitting at 12 with no hope of growing until I got sanitation, which looked a fair ways off.

I upgraded my two galleys to caravels, and sent some settlers and workers to a subcontinent located to the south of the one the Americans had all to themselves, and south west of the one that the Japanese and Persians shared. I managed to throw down one city, but discovered the Americans already had 2 down there, and the Persians and Japanese each had one. Oh well, I was really just trying to see if I could do the colonial thing.

About then I got the upgrade for Cavalry, and started upgrading my Knights like crazy. Keep in mind that I hadn't seen any of my neighbours field Knights yet, so I was fairly confident of my techological superiority, if not the fact that the Russians outnumbered me probably 2 to 1. The French began to get uppity again, so I asked the Indians to go to war with the, which they agreed to. So I started taking French cities like mad, at which point they started fielding Knights. Not in great numbers, but enough to be irritating.

This time I was careful, and took all the French cities within striking distance of the Germans or Russians first. I felt confident I could beat the French into submission on my own, but I wanted to give the Indians a fair shot at getting the French city in their territory back. I didn't want the Russians or Germans to be able to expand, as the Germans were going to be my next target, and the Russians had been expanding south like madmen.

Right now, I'm just mopping up the last of the French, upgrading my Musketmen to Riflemen, and building hospitals. Experiencing my first bunches of pollution, and my colony has grown to 4 cities, one of which was formerly Japanese.

I'm using my Man-o-Wars to keep the Japanese off my colony island, and am using Privateers pretty inneffectively to harrass the Americans whenever they try to ship workers to our shared island. The Persians, Americans, Russians and Japanese all appear to have more cities than I do, but I think I'm much more advanced. I've abosorbed a couple of Indian cities through culture, and I'm hoping that Dortmund will fall that way too (now that it's surrounded).

I'm working on consolodating my holdings, and will probably go for 20 - 40 turns of peace. My biggest concern right now is that Russians appear to have discovered Gunpowder, as they have a saltpeter colony. I may have to take that away at some point, but I'm not sure if I want to tempt fate.

Another update to come....
 
Very interesting...but are you having any issues with the game...e.g aspects you love/loath etc?

I would be most interested on hearing as you've described alot of wars without crying foul that A.I wins battles it should lose etc.

Until I've got civ3 I spend FAR too much time reading these stories!
 
Kit,

Don't really have any issues with the game. Some small and annoying changes to the controls, especially in the click commands has taken some getting used to, but I'm doing pretty well by this point.

I'm really enjoying the new resources (strat, bonus and luxury), and the necessary strategies that these entail. I've decided that the best course of action is to figure out what strategic resource is coming up next, and focus on getting areas that that resource will appear in. I'm doing well on this map, with a good variety of terrain, but we'll see how it pans out once oil and rubber become available.

I'm not overly thrilled with the corruption levels, and the fact that there seems to be little that you can do about it, but then again, I'm still a monarchy, so once I switch up to something else I'll be able to let you know better.

With combat I've felt that things have been pretty fair overall. The siege of Dortmund went suprisingly well in my favour, considering some of the things I've seen in Civ 2. At one point I had only a knight and musketman defending the city (def +50% I think), and was holding off some fairly serious multi unit attacks. Having a barracks there to heal between turns helped a lot, but my luck ran out in the end.

With attacking, most of the cities I've faced have seemed pretty lightly defended, but then again I've been attacking with at minimum 6 knights or cavalry in most cases, against spearmen, swordsmen and archers. Not exactly an underwhelming technological advantage. Having fast units attacking slow units is a huge advantage, as you don't tend to lose very many of them. I have noticed that if both units are down to their last hit, you're mounted unit won't retreat as normal, and tends to get killed then.

I can't really think of a single instance where I felt that a combat was resolved unfairly, but it may just be the overwhelming odds I've been using. Losing one unit out of 6 isn't a big deal, when the other 5 are veteran or elite fast units.

Calypso
 
Sounds like you use the empire vs one city approach that I used in civ2.
 
Well, RL has kept me well away from CIV 3 for a while, but I've managed to steal some time this weekend to play some more.

When I last left off, I was in a peaceful lull after wars with the French, Germans and Russians. I stayed peaceful until I was able to consolidate my gains, and build more offensive units (cav and cannons mainly). I smashed the French to bits, taking all but 2 of their cities, located on a tundra pennisula to the far north west of the continent. They sued for peace, and I asked for the city at the bottleneck in return and they gave it up, leaving them with one city.

Roughly this time I discovered steam power, and much to my delight I had 6 coal resources within my current borders, so it was time to build so more workers to complete the great intercontinental railroad. Each city popped out at least one worker, and the race was on. Prior to this, most of my workers had been clearing the huge jungle that my cities surrounded, and were building improvements around my new cities, aquired from the French, Germans and Russians.

During this relative peace, I'd been building some fortifications along my borders with the Germans and Russians. I was upgrading musketmen in my border cities to riflemen, and was trying to get all my cities to roughly the same spot on their improvement path. I'd built all the wonders to this point, only having missed hanging gardens to the Russians.

The Germans sent a settler and warrior combo through my territory to build a city in a gap in my territory, and after repeated attempts to tell them to get lost they kept ignoring me. So I decided to let them build the city, and I'd deal with them later. I had a force of 12 Cavalry, 6 cannons, and 8 riflemen assembled outside Dormund (in Russian hands), and was ready to take it out as soon as I got the chance. Checking the foreign relations board, it looked as though the Russians and Germans were pretty close allies.

I wasn't concerned about fighting the Germans, but the Russians seemed to have a fairly large army, and by now had gunpowder. I was starting to suspect that the Germans might as well. I didn't particularly want to take them both on, seeing as the Russians had been expanding like mad to the south of the continent.

Overseas things were proceeding slowly and peacefully. My little sub continent colony was building everything slowly due to massive corruption, but was growing nicely in any case. The Persians popped down a city between the Japanese one I'd taken and the other 4 I'd founded, but I wasn't especially worried, as I was pretty tight with them. I'd made peace with the Japanese, but they'd signed a trade embargo with the Germans against me. Go fig.

By about 1970, I realized that I was getting close to the end of the game, and was no where near the modern age. I figured it was time to switch to republic from monarchy. =) So, 5 turns of anarchy later, I was a republic, and things shifted into high gear.

During my battle with the French, I'd **finally** gotten a leader, and was waffling as to what I should use him for. Finally decided to make an army out of him, in order to be able to get Heroic Epic and Military Academy.

I managed to build Iron Works in one of my cities, which would become quite important later, and right about that time, I discovered the all important Sanitation. A nation wide hospital buidling frenzy was on, and all of the sudden pollution got really, really bad.

So I slowed Hospital production, and everyone began kicking out a worker or 3. Then switched back to hospital production, and started to grow again. Just as my high producers finished their hospitals, the Germans began massing troops, and sending short forrays across my borders. I'd had enough of them, so told them to get out, or declare war. They got out. So the next turn, I demanded they give me 3 cities in tribute, which really annoyed them. They declined, and moved back into my territory.

I'd had a small force of a half dozen Cavalry fortified across the border from their saltpeter resource, so moved across and pillaged the roads to it. They declared war for that, and pulled the Russians and the Japanese into it as well.

The next turn I bombarded Dortmund into the stone age, and took it with my substantial force. I also cleaned up some small German cities built in the seam between my territory and the Russian border.

My anger was swift and terrible. By 1990, I'd taken 8 German cities, leaving them with a paltry 8. Mid campaign, I'd built the Theory of Evolution, and had gotten Flight as one of my rewards. Remember the city with Iron Works? Bombers in 1 turn. =)

So, the last half of the German campaign was punctuated with mass bomber strikes, followed by a quick Cavalry strike. Cities were falling very easily, and I razed a few that were close to my border, eventually replacing them with fresh cities of my own.

I made peace with the Russians after taking Dortmund, and made peace with the Germans after cutting their number of cities in half. The Japanese had built a single city on the subcontinent, apparently to replace the one I'd taken. The Americans had 7 in total now on the SC, and the Persians had 3, including the one built in the gap between my cities, and the Japanese one I had taken earlier.

I had built a baracks in one of the cities on the SC, so upgraded the Knights I'd sent over for defense to Cav, and 2 of the them went off to take the Japanese city. I also had 3 Man'O'War in the waters off the Japanese coast to kill anything that moved. I ended up razing the Japanese city, and made them sign an MPP as a condition of peace.

I'd been trying to talk the Indians, Persians and Americans into an MPP, but hadn't had any luck. Apparently, I'd crossed the Indians at some point in the past and pissed them off enough that they told everyone about it. Oh well, live and learn I suppose, though I honestly couldn't remember what I'd done. I wanted the MPPs as I was getting really concerned about the Russians.

I used about 20 turns to consolidate my holdings, build a couple of new cities on old German city site, and upgrade my army. Pollution was getting really bad at this point, with 2 to 4 new squares of pollution popping up every turn. Fortunately, an army of 50 some workers were rushing about on pollution patrol. Still, I've had 2 instances of global warming.

After about 10 turns of not really paying attention, I realized that the Russians had declared war on their former pals the Germans and had beat them down to 1 city! Treacherous Russians, I said to myself. Self, I said, you are going to have to do something about them.

The Russians were fielding Cossacks now, which I really didn't take as a good sign, but I'd discovered the advance for Infantry, and fortunately had rubber within my borders. I discovered Refining a few turns later, and had 5 sources of Oil. I was all set for a good land war now.

I started in on a couple of important Russian cities, and created a bit of a penninsula between the Russians and the Indians. I took a couple of Russian cities along the coast that had been Indian, and gave them back to the Indians, figuring if I was nice to them, they would ally with me against the Russians, whom they were already at war with. Stupid Ghandi wouldn't let go of my past transgression (the one I couldn't remember), and refused to ally, even though the Cossacks were kicking his backside in the south.

About this time, I got the advance for tanks. Remember the city with Iron Works? Tanks in 1 turn! =)

All my bombers from the German campaign, about a dozen, moved to the Russian front, and I began taking cities with relative ease. I did pull a stupid though, and attacked a city I'd thought I'd bombed with my army. He got munched pretty bad against an infantry the Russians had built, and was killed the next turn by a Cossack, because I couldn't get anyone to support him quickly enough. Oh well, stuff happens.

Right now it's about 2025, I've made peace with the Russians after securing a couple of cities. I'd like to end the game on peace, as I'm not going to be able to win any other way than score, which seems assured. I'll write up another post about lessons learned once I finish this game.

Calypso
 
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