First time ina Regent Game...

Rykn0w

Chieftain
Joined
Nov 24, 2004
Messages
26
...and I need tips

before anything, sorry for my poor english, this isn´t my 1st language

now about the game, I´m playing with the Arabs, in a Standard size map, land = continent

I share my continent with Japan and the Hittites, and I want to know some thing:
-how good am I doing?Should I do more workers?
-I plan to control this continent, I want to know what I should do 1st, I plan to finish Japan before the Hittites /;0
-Should I do more swordsmans or horsemans(then upgrade to my UU)?


I have:
-2 luxurys: incense and spices
-1 font of Iron and Horse
-The Great Library and the Piramides

edit:some thing I´ve forgot to mention:
1-I will try to use Monarchy instead of Republic, because of the future war ahead
2-To many "holes" in my territory, should I fill with citys or build temples, etc?

thanks in advance
 

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Should I do more workers?
I'm at work, so I cannot look at your save.

A quick and easy rule (also known as 'a rule of thumb') to use with workers is to have at least 1 for each city. Early in the game that is not possible. You have built or captured the Pyramids and The Great Library, so your empire is big enough to use this rule. Except in special situations you should not need to have more than 2 workers per city.

Captured workers (slaves) are good. Yes, they do work slower. But, you pay no upkeep on them.

Do not let the AI assign tasks for your workers. You need to decide what they will do. You can do a better job than the computer.
 
Read my post on the thread for First Monarch Game. Most of it applies to all games.

13 workers is not enough for about 20 towns. Non industrious civs with no slaves should have about 30 workers now. Industrious ones can get by with 20-22. None are being created right now and only 1 settler, as best as I could tell.

I know many of you love that CxxxxxC spacing, but it needs to be ditched. If you must leave more space for the capitol and one other city, go ahead. You should at least have a town down by that tiny lake near river north of the capitol.

Get more towns down and if they are not spaced so far apart, no need for temples. At least not at this point. You should be making workers and settlers in most place and the places making other things can get a temple, once they need it.

Way too many spears. Many tiles being worked with no road or improvements.
 
In case you have not read anything about the spacing, the point of tighter is too save worker turns and for defense.

In a Regent/Monarch game, defense is not a big deal, but could become one. IOW being close means a unit can come to aid an adjacent town on that turn.

Worker turns are saved as you do not need to travel or road tiles that are not going to be worked. You have no need of the 21 tile spacing as you will not have 21 pop for most of the game, if ever.

So you can only work 12 tiles and even that requires a river/lake or an aqua. Later, should you research sanitation and should you build a hospital, you can take tiles from your neighbor to use.

There is no need for hospitals, but if you must, make only a few. The only time I could see making lots of them is if you are going for a HOF game score. Anyway that is my perspective.
 
thanks for the advices

CommandoBob:I never let the AI control my workers, but when my territory grow past 10 citys I kinda of lose control over them >_>

vmxa:Thanks for the valuable avices, I will continue the game now with all that in mind, I never know when I have too many spearmen -_-
 
Here's a piece of advice - on your next game, build no spearmen, at all. No pikes, no muskets, no rifles, no infantry, no mech or tow infantry. Build nothing that has a higher defensive value than offensive. You'll have to pick a civ that doesn't have a defensive UU, of course.

try playing with none of them for awhile - think about how you would defend your land that way - and then you'll start to see how much you need spears.
 
Here's a piece of advice - on your next game, build no spearmen, at all. No pikes, no muskets, no rifles, no infantry, no mech or tow infantry. Build nothing that has a higher defensive value than offensive. You'll have to pick a civ that doesn't have a defensive UU, of course.

try playing with none of them for awhile - think about how you would defend your land that way - and then you'll start to see how much you need spears.

That sounds like a good idea. I personally use 1 to 2 defensive units when the city is size 1 to 6, and I use 2 to 4 when the city is size 7 or higher. But then sometimes there are important border cities that may need more units, but that is up to you to decide.
 
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