Fishing and Logging Industry

el_picaro

Chieftain
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Jul 26, 2003
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Location
Montreal
I read somewhere in a Conquest Forum, that we should have the ability to build a colony or a fishing net on a fish/whale ressource. Now, it would be unrealistic to build a colony and well, you just cant leave a fishing net alone and expect to get alot of fish. What I was thinking is to have fishing boat units. Giving and extra food or two to a connecting harbor. I would be nice to have non-military boats. I think that the wood ressource was not exploited enough. Sure you could cut a forest and gain 10shield, or plant a new one, but that was it. You could have your entire civilization in a desert with no trees close by and still be able to construct boats made out of wood. Wood should be considered as a some kind of special ressources.. one that you could stockpile by cutting down some trees. Out of trees, out of wood boats. I would just make alot of sense to me. Tell me what you think about this. :lol:
 
do you have PTW...

if you do it is easy to add timber to TETurkhans mod...he made several resources but didn't use them.
 
Oh. A Age of Empires clone. Fun...
 
Originally posted by el_picaro
I read somewhere in a Conquest Forum, that we should have the ability to build a colony or a fishing net on a fish/whale ressource.

I like this idea. It could permit to use bonus ressources that aren't used. Sometimes, I see whale who I cannot reached because I can't built cities on mountains.
 
Excactally, like those unreachable water ressources. It would be very profitable to a foodless territory to go fish where their influence doesnt reach.

I have a question ! You can find Iron on a one tile mountain, but cant build a city on it so you cant build a harbor and cant access it (right?) . MY question is, can you build a colony on the Iron Mountain and be able to get it. Is it possible to station a boat into a colony ? Anyways, one thing I dont like about Civ3 is that aside from making a road to a farway ressource and building a colony. You cant do much aside to defend it and that is pretty much it. I like the idea of a colony in this game but more attention should be put into them. Can a worker or a settler join the colony and make it change into a city ? Colonies should have limited power, not being able to build anything, certainly not military units, maybe just being able to build a wall should be enough and not gaining any population. It could generate some commerce, adding more money into the treasury. Linking the inland colony with a road to a nearby coast colony. Maybe the coast colony would need to build a harbor so that the ressource can be sent to the main land, making it possible to build certain military unit.
 
I like the idea, having new units, different from transport or military. This units could be somthing like the Alpha Centauri "grabbler" (sp?): place it on a ressource, and you will get shields or food or gold. But I guess, the number of this units per game should be limited some way.
 
Originally posted by el_picaro
Excactally, like those unreachable water ressources. It would be very profitable to a foodless territory to go fish where their influence doesnt reach.

I have a question ! You can find Iron on a one tile mountain, but cant build a city on it so you cant build a harbor and cant access it (right?) . MY question is, can you build a colony on the Iron Mountain and be able to get it. Is it possible to station a boat into a colony ? Anyways, one thing I dont like about Civ3 is that aside from making a road to a farway ressource and building a colony. You cant do much aside to defend it and that is pretty much it. I like the idea of a colony in this game but more attention should be put into them. Can a worker or a settler join the colony and make it change into a city ? Colonies should have limited power, not being able to build anything, certainly not military units, maybe just being able to build a wall should be enough and not gaining any population. It could generate some commerce, adding more money into the treasury. Linking the inland colony with a road to a nearby coast colony. Maybe the coast colony would need to build a harbor so that the ressource can be sent to the main land, making it possible to build certain military unit.

Currently, you need a road attached to the resource to make a colony on it. That road may be connected to a harbor, allowing overseas trade, but if you're on a one tile mountain island with coal on it, you're screwed. The best thing to do is road it, get it inside your cultural borders, and hope it 'runs out'.
 
Originally posted by Mr. Dictator
do you have PTW...

if you do it is easy to add timber to TETurkhans mod...he made several resources but didn't use them.

How do you do this? Where do I find these resources you speak of?

el picaro, I like your idea very much. I will try to implement them into my next mod.
 
You go to the resource tab in the editor, add a resource such as timber, pick its stats. Then go through the resource icons until you find the icon.

He put in several i think he made Natives, Copper, Marble/Stone, Timber, Sugar, and Cotton. I think thats all of them, maybe more.

i noticed them when i read through the pedia text folder i think.

hope that helps;)
 
Oh, you see I had never thought of seeing if there were other already made icons. Why didn't he implement them into his game, I wonder?
 
i dont know, i mean he made pearls, pigs, and a lot more.

maybe its because he only added luxury and bonus resources to the mod but included some strategic ones just in case someone wanted to add them.
 
I like this idea of fishing boats as "Sea Colonies". You should be able to specify to which city this fishing boat belongs or is connected.

I also think that when a colony is built on a coast, it should automatically include a harbor, which gets rid of the "one tile island resource" issue mentionned above. In this way, you will no longer need to send settlers overseas to acquire resources.

Another building could be a Dock (to be built on coasts outside cities, same way as the airfields and radar towers), that would connect by road to inland colonies that are overseas, and connect these inland colonies to your far away mainland through oceans and seas (Sea-route).
 
Originally posted by Globetrotter
Another building could be a Dock (to be built on coasts outside cities, same way as the airfields and radar towers), that would connect by road to inland colonies that are overseas, and connect these inland colonies to your far away mainland through oceans and seas (Sea-route).
That sounds great. :) I think, this has to be a land based improvement. This seems to be the easyest way to add this. So it could be connected via roads with capital. And hopefully the "coastal improvement" field (used in cities for harbor etc.) could made working for terrain improvements like this too (via editor). I guess, your "on coasts outside cities" means exactly this.
Problem: You still can't connect ressources on one tile islands with an habor, exept this "dock" could be added to an colony terrain improvement by sending a second settler into the colony.
 
Or, you can make colonies automatically include this kind of structure when on coast ;)

Edit: If you manage to get this done via the editor, please let me know (in this post or PM me). Thx
 
Wood resource should be considered. Coz indeed it sounds dumb too build wooden stuff iff u don't have any.

and fishing gives a ring too it too, some non-combat ubits will be nice. And diff techs can realise more fish and further away. This sea colony idea can also be carried into oilldrillings at sea.
 
Originally posted by Mr. Dictator
do you have PTW...

if you do it is easy to add timber to TETurkhans mod...he made several resources but didn't use them.

Timber is easy to mod. If you like, you can make timber a requirement for archers and longbowmen, galleys and caravels. In that case, you'd have to make timber fairly plentiful.
 
Originally posted by Mr. Dictator

He put in several i think he made Natives, Copper, Marble/Stone, Timber, Sugar, and Cotton. I think thats all of them, maybe more.
Yes, there's more. here's a couple of screenshots that show olives, clay, bricks, corn, and coffee. You can also see the stone, sugar and copper you mentioned. Marble and stone are separate resources- see if you can spot the marble in my above post :)
 
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