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Fix Airships: the Poll

Discussion in 'Civ4 - General Discussions' started by Dida, Oct 19, 2007.

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How woud you like to fix the airship?

  1. Fine as it is, no change

    40 vote(s)
    28.2%
  2. Remove the airship completely

    24 vote(s)
    16.9%
  3. Reduce price, and make it a scouting unit only

    59 vote(s)
    41.5%
  4. Keep current ability, but reduce range to 4

    19 vote(s)
    13.4%
  1. Permanganate

    Permanganate Chieftain

    Joined:
    Aug 24, 2007
    Messages:
    66
    QFT. There is no reason why a Civ4 eighteenth-century balloon can do what only became possible IRL in ~1920. Remove them, or make them zepellins (move to Combustion, -75% vs fighters/jet fighters, moves like a helicopter over all tiles).
     
  2. azzaman333

    azzaman333 meh

    Joined:
    Apr 9, 2005
    Messages:
    22,877
    Location:
    Melbourne, AUS Reputation:131^(9/2)
    They are perfectly fine as is. Most games I don't even get Physics before Infantry.
     
  3. Desert-Fox

    Desert-Fox King

    Joined:
    Jun 4, 2005
    Messages:
    667
    Location:
    Estonia, Laagri
    Perhaps add a chance(25% or 15%) that they blow up themseves when attacking rival units. That would be good counter enough.
     
  4. Diamondeye

    Diamondeye So Happy I Could Die

    Joined:
    Apr 20, 2007
    Messages:
    6,527
    Location:
    Dancing in the Dark
    Fix for airship: Delete it from the game.
    Seriously, I hate that unit >_< it ruins everything until and often after fighters... And the AI can't figure out not to build zillions of 'em and throw them into sure death by my planes... I once had a fighter rise from lvl 2 to 5 on one turn on interception mission. You could see the thing on his powergraph, ffs!
     
  5. azzaman333

    azzaman333 meh

    Joined:
    Apr 9, 2005
    Messages:
    22,877
    Location:
    Melbourne, AUS Reputation:131^(9/2)
    Only against Riflemen and Infantry, on the assumption they spammed so many bullets in the air that one or two pierced the balloon making it crash and burn.
     
  6. jimbob27

    jimbob27 Emperor

    Joined:
    Mar 2, 2006
    Messages:
    1,430
    Location:
    London
    I think it'd be reasonable for it to get the chance against any unit. Weather was always the airships greatest enemy, maybe start it off at 2-5% and then increase it if it's facing rifles or infantry.
     
  7. azzaman333

    azzaman333 meh

    Joined:
    Apr 9, 2005
    Messages:
    22,877
    Location:
    Melbourne, AUS Reputation:131^(9/2)
    They should have a distinct counter like every other unit IMO. Not be countered by everything. As it is, they have no counter until Fighters when they go completely obsolete, so it's a little messed up.
     
  8. ChickenSalad

    ChickenSalad Chieftain

    Joined:
    Oct 3, 2006
    Messages:
    35
    The airship should be like a gunship but be able to move across any terrain. In reality, an airship wouldn't need to go straight from airport to airport like a plane. Those things were even used for expeditions to the poles.

    So I'd say make em a 3-square-per-turn-fly-anywhere-gunship with the added option of bombarding city defences.
    Additionally, create a biplane that comes with flight, that can do the usual plane mission but that's rather weak - say 2 or 3 strength - but has intercept 10% and +75% to +100% strength against airships.
    Also give the machine gun's a 10% intercept chance against planes, maybe even a strength bonus against airships.

    That way we'd have MG, biplanes and airships together (as they were in actual history). The biplanes would be useful as air-to-air tools mainly. MG's would function as early AA's. And airships would be able to take their role as naval (and other) scouts, weak city bombers and crappy frontline bombers.
     
  9. qwert

    qwert Warlord

    Joined:
    Jul 13, 2006
    Messages:
    212
    I would move them to steam power and make them to require coal or oil. This way it would be posible to counter them by taking any coalsource the enemy has.
     
  10. Tantor

    Tantor Warlord

    Joined:
    Dec 29, 2003
    Messages:
    238
    Location:
    Norway
    Move the Airship to combustion and make it a Catalina Flying Boat - ASW and recon plane. Upgrades to Orion or AWACS.
    We need an airborne ASW/Recon unit.
     
  11. Dida

    Dida YHWH

    Joined:
    Sep 11, 2003
    Messages:
    3,425
    In my own mod, I made the airship a scout unit. I gave it the ability to reveal all terrains between the city where it took off and the spot where it is supposed to scout. It is now a very useful and non-annoying unit.
     
  12. kristopherb

    kristopherb Protective/Charismatic

    Joined:
    May 23, 2006
    Messages:
    2,210
    Location:
    British Empire Soul:Tesco
    Other way round for me :lol:
    I wiped them out using airships
    Due to only using them against macemen longbows so i can't realy say i'm neutral.
     
  13. Dominico

    Dominico Prince

    Joined:
    Oct 23, 2005
    Messages:
    387
    sack them off they are horrible. Or make it so only one can be built in the entire game. Once the first one has been built they are unbuildable. Then make the blow up after 1 year and destroy the civ that built it in a hydrogen death for being so annoying :D
     
  14. Compertz

    Compertz Chieftain

    Joined:
    Oct 8, 2007
    Messages:
    6
    I like Dida's idea - make it a scout but will the AI know what to do with it if it is a scout? (This gives me a reason to learn to mod - tweak the game so its truly balanced.)

    But if Firaxis was to fix this then I like Chickensalad's idea. I think a biplane counter unit would add a bit of fun in that phase of the game.
     
  15. Party

    Party Warlord

    Joined:
    Oct 11, 2007
    Messages:
    176
    You know, why can't there just be a simple flack gun unit that comes in with artillery that is effective against airships and a little against fighters and bombers? Not too powerful, just enough to add a little balance. They had one in Civ III conquests. Just stick one in and have it upgrade to SAM.
    What do you think, I think it's the best possible solution.
     

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