Fix Siege: Add a Trebuchet Unit

The game uses the 'field cannon' as a Ranged unit. The problem is, once a gun carriage or mount with trails and trunnions on the cannon itself was introduced (1460 - 1490 CE) , which allowed the cannon to be easily moved and aimed, ALL cannon were technically identical, and the only difference between Siege Cannon and Field Cannon was the size: anything firing a cannonball weighing more than about 12 pounds was a siege piece, anything 12 pounds or smaller was a 'field' piece for most of the 17th, 18th, and early 19th centuries.

In a Perfect Civ Game, I'd like to see the Field Cannon remain as a Ranged Unit, because it was in fact the primary Ranged (over 200 meters) weaponry of all armies from the late Renaissance to the end of the 19th century (upgraded in the late Industrial Era with rifled barrels, breechloading and explosive shells, superseded after 1900 CE by indirect fire 'modern' Artillery) but add the Howitzer as a Industrial Era Siege Unit - it was developed by the Swedes at the end of the 17th century (either very beginning of the Industrial or very end of the Renaissance Era) specifically to attack cities by lobbing explosive shells over the walls.

Technically, there are no dedicated 'siege' weapons in the Modern Era and later: regular artillery and bombers can do all the damage necessary to storm a city without having to dedicate resources to a siege-only set of weapons. The super-heavy guns developed by the Germans in WWII: Dora and Gustaf railroad monsters, were Mistakes and an incredible waste of scarce resources, since they each required the equivalent of a regiment of men to operate and were less capable than a single squadron of heavy bombers in range and weight of explosives delivered.
The Field Cannons in the game may refer to Horse Artillery developed by Frederick the Great and the Swedes, so I agree with you that it should stay that way.
 
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From what I understand part of the distinction is still just the sheer weight of the guns - heavier guns still took longer to move and aim than ligher one. The heavier guns were still used in combat (because, well, the gun is *there*, are you going to just not fire it?), but the lighter guns were more useful in that role.

In any event, field cannons definitely belong as a ranged unit. They were not siege weapons.
 
From what I understand part of the distinction is still just the sheer weight of the guns - heavier guns still took longer to move and aim than ligher one. The heavier guns were still used in combat (because, well, the gun is *there*, are you going to just not fire it?), but the lighter guns were more useful in that role.

In any event, field cannons definitely belong as a ranged unit. They were not siege weapons.

Expediency, as they say, always trumps System. While anything heavier than a 12-pounder was, technically a 'siege gun', at the Battle of Ramillies in 1706 Marlborough's artillery commander massed about 20 24-pounders and literally blew a hole right through the center of the French line, and at Leuthen in 1757 Frederick the Great attached 2 24-pounders to his leading infantry brigades to pry the Austrians out of Leuthen village: in a pinch, whatever works, works.
But normally, the heavier 'siege' pieces just weren't mobile enough to keep up with anybody maneuvering on a battlefield - Leuthen was fought in December, so the ground was conveniently frozen hard enough to keep the guns rolling along: significantly, Frederick never tried it in summer on soft ground.
 
Some of us would like better than settling for pseudo-history clichés largely created by late nineties cideo games just because they're popular. Knights are a cliché, but at least the idea of a military force of knights moving around is something that has historical parralels, unlike the mobile trebuchet.

As for techs, I would move gunpowder earlier in the tech tree, and rename the current gunpowder tech which unlock the musket units something like matchlocks or the like.
The proposed tech name is gonna be 'Firearms'. and it REQUIRES BOTH Tactics and Gunpowder to work.

Trebuchets ain't really medieval game changers. Big bombards did. (And graphical representations of bombard crew aren't really accurate. Actually they gotta be more medievals like wearing crossbowman brigandine or chainmail. defenders were also should be armed with either halberds or swords. and not handguns.
 
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