Pfeffersack
Deity
Report with v1.0.4.8
The required unit exp to gain a level is 1.5 / 3 times higher on Epic / Marathon game speed. This itself is IMO not healthy for balance (you have more time to fight and so in theory also more time to gain exp with your unit, but units are also more expensive on Marathon and since damage isn't reduced, they are unlikely to survive longer...), at least not a full 1:1 scaling.
However, even if that should be WAI and desired this way, it is then problematic that one time sources of exp for scout units don't scale. Here is an example showing that a scout only gets 5 exp for reaping ancient ruins:
To reproduce with the attached save:
Pay attention to current exp for the scout you see in pic, move into the tile with the ancient ruins, check exp again.
The required unit exp to gain a level is 1.5 / 3 times higher on Epic / Marathon game speed. This itself is IMO not healthy for balance (you have more time to fight and so in theory also more time to gain exp with your unit, but units are also more expensive on Marathon and since damage isn't reduced, they are unlikely to survive longer...), at least not a full 1:1 scaling.
However, even if that should be WAI and desired this way, it is then problematic that one time sources of exp for scout units don't scale. Here is an example showing that a scout only gets 5 exp for reaping ancient ruins:
Spoiler :
To reproduce with the attached save:
Pay attention to current exp for the scout you see in pic, move into the tile with the ancient ruins, check exp again.
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