[NFP] [FIXED with 1.0.6.9] Scaling issue with unit exp on slower game speeds

Pfeffersack

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Report with v1.0.4.8

The required unit exp to gain a level is 1.5 / 3 times higher on Epic / Marathon game speed. This itself is IMO not healthy for balance (you have more time to fight and so in theory also more time to gain exp with your unit, but units are also more expensive on Marathon and since damage isn't reduced, they are unlikely to survive longer...), at least not a full 1:1 scaling.
However, even if that should be WAI and desired this way, it is then problematic that one time sources of exp for scout units don't scale. Here is an example showing that a scout only gets 5 exp for reaping ancient ruins:
Spoiler :

MarathonExpRequirement.jpg


MarathonExpRequirement2.jpg



To reproduce with the attached save:

Pay attention to current exp for the scout you see in pic, move into the tile with the ancient ruins, check exp again.
 

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How is this a bug? It's just a balance change request imo.

It is hard to draw the exact line between the two sometimes, IMO. And my past experience is that this forum can be even the right place to report strange AI behaviour as an example (which might not be strictly a bug, too)

My complaint about the 3 times higher exp requirement - yes, I tend to agree here...

But scout rewards not scaling? Maybe it is intended that way, but it could be also just an oversight that they don't scale.

Finally it is up to Firaxis, what they make out of it. And we have moderation here - I'm sure that they will move a thread, which they consider to be completely wrong in here.
 
Oh OK. I agree XP is not scaling well in speed change. For example in online, the fastest speed, only 7 XP is needed for the first level, so hit once and being hit once usually lead to a promotion. Quick speed is not that good on this either, hit twice you get 10 XP and your unit promotes.
 
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