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Flanking question

jonpfl

Prince
Joined
Oct 27, 2005
Messages
385
All,

I couldn't find an explanation in the civpedia, curious what it does?

Thx
jonpfl
 
If you have more than one unit around an enemy unit, your units gain a combat bonus against it.

I believe there are some details:
1) it requires a tech or civic
2) It's additive, so the more units, the better
3) It's only on offense

I may not be right about those three items.
 
It's an bonus that you get if you have two units standing next to each other and to the enemy unit. I think it is only for attacking.

Except for the Hoplite, I think. This units gets the flanking bonus also for defense.
 
It requires the first Civic at the very top of the tree. Military Tradition I believe. You need to finish Code of Laws and then Craftsmanship before you can work on it.

Flanking bonus is explained well above by Siptah. It's helpful, especially against barbs, but not as massive of a gamechanger as you may think.
 
Military Tradition grants flanking and support combat bonus to all units:

Flanking for attacking: For each unit around an enemy unit you get +2 CS when attacking

Support for defending: For each unit around a unit that is attacked you get +2 CS when defending
 
Flanking (attack) and support (defense) bonuses basically work the same. The only difference is that ranged units can NOT give a flanking bonus but they CAN give a support bonus. This applies to naval units as well as working between land and naval units. So, a galley can support a warrior and it can give a flanking bonus as well.

A bit more on ranged units -- ranged units can only give support bonuses, they can't benefit from flanking nor give flanking bonuses to other units. They also ignore enemy support bonuses.

Flanking is why horsemen are considered superior compared to swordsmen (beyond simply moving faster). They can get in position to give more flanking bonuses more often due to their speed and the fact that they can ignore zone of control. Also, this is why ranged units are considered strong -- they ignore enemy support bonuses, but can support your own units against enemy melee/cavalry. It's why you generally should also try to take out ranged units first whenever possible. This is because ranged units will "break" a tie. For example, if you have two swordsmen standing next to two enemy swordsmen -- whoever has better terrain or more fortification will usually win. If you throw a single archer on both sides -- whoever shoots first wins instead. Obviously, if you can destroy their archer before they destroy yours -- you can fire at will and whittle them down until they suicide attack your front-line, retreat, or get pinged to death from your probably very damaged archer.
 
Please look at this screen. The barb warrior doesn't get support bonus. Why?

20191018200222_1_civ.jpg
 
The barb warrior doesn't get support bonus. Why?

Too early in the game. Not sure how barbarians tech/civic is decided (probably after a certain number of civs have researched that tech/civis), but I'm guessing they have not yet unlocked military tradition.
 
Very likely because it is turn 15, I mean the barbs need to learn off someone. I have never noticed this but it makes sense. Just like I noticed that often religious civs do not get military tradition for a long time quite often... at least this used to be the case. I’ll check it out but Check in 10-20 turns and they are bound to.
The question now is when
EDIT: sniped by @Civ Chemist
 
Support also differs from flanking in that the supporting unit need not be adjacent to the attacking unit, only to the defending unit.
 
Does it mean that every other civ have to have military tradition?
Nope, although it could mean this I just tested again.
There are 8 major civs in the game. At T19 under half had the civic. It is as @Lily_Lancer said.
They get it the turn after completion rather than on for clarification.
 
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