There are weight issues with the formula. Anyone who has played for a while tends to know which of them are slightly off and then you see some that are just not even in the same ballpark as the rest.
One that I like to use and I think is underrated by the formula is energy interest.
For instance
Looking at this by the formula it should be around a 4 for power rating.
Or you could make something that is 15 points and matches the Data Angels.
One of the factions needs to be a little luckier than the other but for the most part they are both going to absolutely break the game in under 100 turns.
I did a quick practice run with the top faction. I set up the main base and immediately went hunting. I got my first Isle of the deep around turn 2124 and found a pod worth 75 credits the next turn. Game over I win already. Even if my bases never make a single energy drop from here on out or if I ever find another pod or worm to kill I have locked the market down before 2200.
Year 2200 - Year 2125 = 75 Turns
105 Credits * (1.1^75) = 133,549 Credits.
The next round you will make another 13k in further interest. The Average Wonder around that time costs around 1500-2500 to buy outright.
I think that Energy interest should be 6 points for each 1% and 10 Points for each 1% past 5%.
As a Side note it is funny to watch Santiago demand apologies and 8,000,000 credits to end a vendetta.
Then you get the option to say. --Apologies yes but no more than 4,000,000 credits
One that I like to use and I think is underrated by the formula is energy interest.
For instance
Code:
Zero Banking, The Banker, Zeronians, M, 2, Zero, M, -1, 0, 0, 1, 0,
TECH, Indust, INTEREST, 10, SOCIAL, ----ECONOMY, Aquatic, 0,
Looking at this by the formula it should be around a 4 for power rating.
Or you could make something that is 15 points and matches the Data Angels.
Code:
Zero Banking, The Banker, Zeronians, M, 2, Zero, M, -1, 0, 0, 1, 0,
INTEREST, 10,
One of the factions needs to be a little luckier than the other but for the most part they are both going to absolutely break the game in under 100 turns.
I did a quick practice run with the top faction. I set up the main base and immediately went hunting. I got my first Isle of the deep around turn 2124 and found a pod worth 75 credits the next turn. Game over I win already. Even if my bases never make a single energy drop from here on out or if I ever find another pod or worm to kill I have locked the market down before 2200.
Year 2200 - Year 2125 = 75 Turns
105 Credits * (1.1^75) = 133,549 Credits.
The next round you will make another 13k in further interest. The Average Wonder around that time costs around 1500-2500 to buy outright.
I think that Energy interest should be 6 points for each 1% and 10 Points for each 1% past 5%.
As a Side note it is funny to watch Santiago demand apologies and 8,000,000 credits to end a vendetta.
Then you get the option to say. --Apologies yes but no more than 4,000,000 credits