The civ/leader-specific Steam achievements vary from the trivial (e.g. All Roads Lead to Rome - Build a road with a Roman Legion) to the tedious (e.g. Ruler of the Seas - As Elizabeth, sink and destroy 357 enemy naval units, across any number of playthroughs). Some are easy, some are harder. Don't get me wrong: I think they're a good way to get people used to the unique abilities of each civ. There's a little imbalance, however, between the tasks for Monty and Gandhi, or Betty and Zetty.
Anyway, I was running the bathwater (!) and wondered how quickly I could get the one for Washington/USA (Flying Fortress - Bomb an enemy city with a B-17). Hmm... what do B17s need? Radar and oil. Radar = Modern Era, but dependent on Radio and Flight, both Industrial Era techs. Oil is revealed by Biology, another Industrial Era tech.
OK, let's try something I've not done before. I always start in the Ancient Era, but not this time. Let's play Duel Pangaea and have a Modern Era start, so all I have to do is find Oil and research Radar. Then I can build a B17 and re-station it along a chain of my cities before attacking an enemy city. Little did I know...
I start the game and I'm given 3 Settlers, 2 Workers and 5 Infantry! One settler is on a river-mouth, and just offshore is a floating patch of oil (!!), so I settle that one. Holy


- now I find I have 200 gold AND 500 culture points!!!
Open culture screen, select Rationalism (now I have a Golden Age!), select Secularism, select Free Thought, select Scientific Revolution - now I've run out of culture points, but I have two free techs: one goes straight to Radar and the other to Electronics. I buy two tiles to poke a finger of territory into the sea to the oil, and my first turn production is a Work Boat (which only takes one turn). It creates an offshore platform on the next turn. Shall I save up to buy the B17? I still have to find the other civ - that means I have time, even on duel - so I promote a couple of infantry to Mech Inf and I'm building a B17.
Time to stop the bathwater.
I send the mech inf, settlers and one of the workers out diagonally in two directions from Washington. But - whoooaaaaa! - what's this? There's an enemy infantry coming my way from the opposite direction. And there's a city boundary there. It turns out that Mumbai is just 8 tiles away from Washington, and a B17's bombing range is 10 tiles.
So the other two settlers are not needed, but I settle them anyway for fun, and see what it's like trying to knock out barb infantry (they're tough).
A few minutes later, the B17 is built and bombs Mumbai. The achievement notification pops up in the bottom left-hand corner of the screen... and the bathwater is still hot.
Anyway, I was running the bathwater (!) and wondered how quickly I could get the one for Washington/USA (Flying Fortress - Bomb an enemy city with a B-17). Hmm... what do B17s need? Radar and oil. Radar = Modern Era, but dependent on Radio and Flight, both Industrial Era techs. Oil is revealed by Biology, another Industrial Era tech.
OK, let's try something I've not done before. I always start in the Ancient Era, but not this time. Let's play Duel Pangaea and have a Modern Era start, so all I have to do is find Oil and research Radar. Then I can build a B17 and re-station it along a chain of my cities before attacking an enemy city. Little did I know...
I start the game and I'm given 3 Settlers, 2 Workers and 5 Infantry! One settler is on a river-mouth, and just offshore is a floating patch of oil (!!), so I settle that one. Holy




Open culture screen, select Rationalism (now I have a Golden Age!), select Secularism, select Free Thought, select Scientific Revolution - now I've run out of culture points, but I have two free techs: one goes straight to Radar and the other to Electronics. I buy two tiles to poke a finger of territory into the sea to the oil, and my first turn production is a Work Boat (which only takes one turn). It creates an offshore platform on the next turn. Shall I save up to buy the B17? I still have to find the other civ - that means I have time, even on duel - so I promote a couple of infantry to Mech Inf and I'm building a B17.

Time to stop the bathwater.
I send the mech inf, settlers and one of the workers out diagonally in two directions from Washington. But - whoooaaaaa! - what's this? There's an enemy infantry coming my way from the opposite direction. And there's a city boundary there. It turns out that Mumbai is just 8 tiles away from Washington, and a B17's bombing range is 10 tiles.

A few minutes later, the B17 is built and bombs Mumbai. The achievement notification pops up in the bottom left-hand corner of the screen... and the bathwater is still hot.