QES
Court Jester
Alright another stab.
Based on H. Grenadefrenzy's Idea, I'm wondering about a "base anywhere" situation for units.
Most flying units would be able to "base anywhere" litterally on the map. Then they can attack "From that spot" just like divebombing and the like does now.
The big difference is, when where they are based is attacked, and there are no other units defending the Flying unit would simply function like a land unit. That is, it has strength, does damage, its just your average combat. This of course is assuming that it has the most (or least in the case of marksman) strength in the tile.
Think of your griffin. Let us say it has a "range" of 3.
This would mean that it can REbase - to any location allowed by land units, within 6 tiles that turn. On "attack runs" it can attack anything within three tiles (and then return).
This mechanic (while sloppy) uses preexisting AI, and mechanics, that would not have to be altered drastically to produce the desired effects.
For "uber flyers" (world units, expensive airships, flying islands) I think the promotion idea works. Two would be needed. "Airborne" and "Flyer" Airborne would be "permanently in the air - and have dominion over the land below (no movement through the tile). Airborne units can only be attacked by other airborne units, and Flyers. Flyers would use the mechanic above. In this, Flyers can be attacked by ground forces (where they've landed to rest), and flyers can still attack the airborne.
While not the prettiest type of flight, it would add a third level/dimension to the combat tactics employed in FFH (I consider this a heavy plus), and much needed flavor to the world of dark fantasy (high/dark fantasy without fliers seems to be just...well, wrong).
-Qes
EDIT: On the AI - It strikes me that the AI for vanilla is at least aware that it needs an airforce. And I'm sure it has notions of where "hostile threats exist". In this, does the AI not already place its airforce units (base them) close to the areas in which it expects to be attacked or attack from? If so - it should follow that the Flyers an AI produces would/could be found along the boarders of AI nations, especially in times of hostility - considering any/all tiles are options for basing. Then, would it be difficult to incentivize the AI to attack hostile units (instead of rebasing) as often as possible? I know a conditional would eventually need to be added so that based units that are going to get killed arn't ignored - but this may be a first step
Based on H. Grenadefrenzy's Idea, I'm wondering about a "base anywhere" situation for units.
Most flying units would be able to "base anywhere" litterally on the map. Then they can attack "From that spot" just like divebombing and the like does now.
The big difference is, when where they are based is attacked, and there are no other units defending the Flying unit would simply function like a land unit. That is, it has strength, does damage, its just your average combat. This of course is assuming that it has the most (or least in the case of marksman) strength in the tile.
Think of your griffin. Let us say it has a "range" of 3.
This would mean that it can REbase - to any location allowed by land units, within 6 tiles that turn. On "attack runs" it can attack anything within three tiles (and then return).
This mechanic (while sloppy) uses preexisting AI, and mechanics, that would not have to be altered drastically to produce the desired effects.
For "uber flyers" (world units, expensive airships, flying islands) I think the promotion idea works. Two would be needed. "Airborne" and "Flyer" Airborne would be "permanently in the air - and have dominion over the land below (no movement through the tile). Airborne units can only be attacked by other airborne units, and Flyers. Flyers would use the mechanic above. In this, Flyers can be attacked by ground forces (where they've landed to rest), and flyers can still attack the airborne.
While not the prettiest type of flight, it would add a third level/dimension to the combat tactics employed in FFH (I consider this a heavy plus), and much needed flavor to the world of dark fantasy (high/dark fantasy without fliers seems to be just...well, wrong).
-Qes
EDIT: On the AI - It strikes me that the AI for vanilla is at least aware that it needs an airforce. And I'm sure it has notions of where "hostile threats exist". In this, does the AI not already place its airforce units (base them) close to the areas in which it expects to be attacked or attack from? If so - it should follow that the Flyers an AI produces would/could be found along the boarders of AI nations, especially in times of hostility - considering any/all tiles are options for basing. Then, would it be difficult to incentivize the AI to attack hostile units (instead of rebasing) as often as possible? I know a conditional would eventually need to be added so that based units that are going to get killed arn't ignored - but this may be a first step