I was really surprised in the let's plays the number of players who failed to see barbarian camps in the fow. I was watching one where he was trying to figure it out while he had his mouse hovering right next to the barb camp in the fog.
Do they explain anywhere why they made this choice? It would seem to conflict with their stated goal of having everything on the map easier to read by making it pop.
Maybe it's to intentionally obscure the map so that player focus isn't interrupted by clutter.
It looks beautiful, and it makes the difference between FoW and non FoW territory blatantly obvious. It also isn't hard to tell what terrain you're looking at even if it takes a moment longer than in previous civs.
That is just poor UI design period. A UI change that is made for a non-game mechanic reason that makes the user spend more time doing something is a poor choice. This change is not a game mechanic change. It simply is a visual change and a poor one.
What they have done is made the FOW tan (or brown whatever color you want to call it) instead of just a darker default color. Ok, that is fine and would look okay.
However, the issue is that they then took every single icon that shows details and made ALL OF THEM a darker brown (and fairly small at that). This is where my issue is. When you are quickly glancing around and can't tell the difference between a forest and barb camp, there is something wrong.
TLDR: A UI change that is not because of a game mechanic change should never make things slower or force the player to slow down. This change does just that. However, I do agree it does fit nicely with the overall art style of the game, but I am counting on mods to fix this as soon as the game comes out.
That ^You mean you've missed 2-3 threads about it?
Even on the small compressed images I've seen it's easy to tell what everything is. The darkening method used to cause problems with people telling things apart in the past as well, arguably moreso. I'd highly recommend actually playing a few games before judging it, what you're describing right now is a lack of practice at reading the map quickly, rather than an actually issue with the UI or its design.