dagriggstar
King
So something that has always I guess slightly bothered me since Civ immemorial is that bonus resources (food typically) is static throughout the game. Bananas in reality are native to SE Asia but through human interactions have come to be grown all over the world. But in Civ it's just there at the start of the game or it's not.
So essentially I would like some mechanism where food resources can spread around the map. An example might be
1) Through exploration you find an Egyptian city Memphis that has a with a source of Wheat. Your Civ does not have any sources
2) You send a trade from your city Athens to the city of Memphis. This route gives Athens +1 food
3) For each turn that the trade route is active, there is a 2% (for example) chance that a farmed worked flat plains tile belonging to Athens will spawn wheat.
4) Wheat spawns in Athens. The trade route to Memphis no longer yields +1 food for Athens. Instead, each city in your empire gains +1 food. No extra food for duplicates.
The above example would need to include some mechanism for restricting harvesting resources.
Thoughts ? The example above would be a Civ 7 feature as tile yields would need to be reworked completely.
So essentially I would like some mechanism where food resources can spread around the map. An example might be
1) Through exploration you find an Egyptian city Memphis that has a with a source of Wheat. Your Civ does not have any sources
2) You send a trade from your city Athens to the city of Memphis. This route gives Athens +1 food
3) For each turn that the trade route is active, there is a 2% (for example) chance that a farmed worked flat plains tile belonging to Athens will spawn wheat.
4) Wheat spawns in Athens. The trade route to Memphis no longer yields +1 food for Athens. Instead, each city in your empire gains +1 food. No extra food for duplicates.
The above example would need to include some mechanism for restricting harvesting resources.
Thoughts ? The example above would be a Civ 7 feature as tile yields would need to be reworked completely.