Metro Polis
Warlord
Here are the first results:
I tried to keep to your ideas, even though I've got other (better, he, he) plans. You invented a seventh resource (coal?) and there are graphics that don't fit well with their background, because the colours are too similar (I tried to highlighten them, though). We don't have as many bonuses (is that the right plural form?) as you might think, I'll tell you later. We don't need airports, we'll turn the flying untis into helicopters, which lose strength the further they get (might be great not to let the dragons be paramount after all). Actually we lack a terrain, the coastal sand - we can use it just for the shore or have the hill replaced by it and add the hills to the mountain region or whatever.
It is not finished yet, but I am more than half-way through with terrain1. The terrain2 (forest, hill, mountain, river, coast overlay) file is completely blank and just there for the reason not to interfere with first test on terrain1 (which isn't finished either). I think there are too many mines in our resources tiles and suggest to keep the mines strictly to the hills/mountain region. We could just show a pile of resources and when the player orders a settler unit to mine, the cart itself will be drawn on the map in a manner that it actually looks like full of resources. Thus we could use some of the tiles (which are now blocked by mines) to show further bonus pics.
Here's the zipped terrain1 and 2 file. Make sure you copy both into the right folder, terrain2 is and has to be blank for the testing.
I tried to keep to your ideas, even though I've got other (better, he, he) plans. You invented a seventh resource (coal?) and there are graphics that don't fit well with their background, because the colours are too similar (I tried to highlighten them, though). We don't have as many bonuses (is that the right plural form?) as you might think, I'll tell you later. We don't need airports, we'll turn the flying untis into helicopters, which lose strength the further they get (might be great not to let the dragons be paramount after all). Actually we lack a terrain, the coastal sand - we can use it just for the shore or have the hill replaced by it and add the hills to the mountain region or whatever.
It is not finished yet, but I am more than half-way through with terrain1. The terrain2 (forest, hill, mountain, river, coast overlay) file is completely blank and just there for the reason not to interfere with first test on terrain1 (which isn't finished either). I think there are too many mines in our resources tiles and suggest to keep the mines strictly to the hills/mountain region. We could just show a pile of resources and when the player orders a settler unit to mine, the cart itself will be drawn on the map in a manner that it actually looks like full of resources. Thus we could use some of the tiles (which are now blocked by mines) to show further bonus pics.
Here's the zipped terrain1 and 2 file. Make sure you copy both into the right folder, terrain2 is and has to be blank for the testing.
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