sethos
no allies
I've found several posts in this forum concerning the diffculties in managing the higher levels. For I'm a newbie, too (I play deity since three months) I'll tell the other newbies my strategy.
I play deity, raging h., map:125x80, no restart of civs, other parameters medium. I want to reach Alpha Centauri.
1) Try to settle as soon as possible, but look for a good city site
(a good site has 2 - 4 specials: Silk, whale, fish, pheasant, wine, gold, iron, coal, oil ....If possible, build it directly on the coast. So you can build a harbour and an offshore platform later in the game.
A good site, for example, is a river. If you build a city directly on a river it gives you a trade bonus and a defense bonus. This city will become a trade city, maybe your super science city.
If there's a goody hut, open it befor settling. Maybe there's a NONE unit in that will help you to explore your island/continent.
2)2nd settler builds roads to the 2nd (planned) city. Finally the 2nd city will be founded by him. Roads give you more trade. That means: Trade increases the numbers of beakers->the periods between inventing new techs will be shortened.
3)Go straight for monarchy, then go for trade. If you don't know how to, ask the civilopedia or the manual. Or members of this forum.
4)Build a phalanx (or a warrior, if not available) for garrison duty, then a warrior to explore. If your city has size 2, build a settler.
5)The new settler is bound for a new city to build. See 2)
6)Build a 2nd garrison phalanx/warrior, then build a temple.
7)Build another settler. Each city should build 3 settlers (except the capital): 2 for expansion, 1 for terrain improvement (TI)
8) The TI-settler should build roads, then mine hills. Important: first build roads on the shielded squares - have a look at the city window. It's no use to irrigate before monarchy. If you've got monarchy, you may irrigate the roaded squares
9)Build caravans, caravans, caravans. In the city with the best site begin to build a wonder, no matter which wonder.
Stockpile them for later wonders.
Try to get three 3 trade routes per city. (Have a look at the trade posts in this forum).
10)After trade, go to bronze, then the monotheism and literacy stuff.
11)After that go to invention. Ask the civilopedia. Then democracy.
Wonder Policy:
Try to build the Hanging Gardens or the Colossus. Try to build Marco Polo's Embassy or The Great Library, if MPE isn't available.
Try to get these wonders:Leonardo's, Michelangelo's, Copernicus' (same city as the Colossus), Isaac Newton's (in Colossus-city), Statue of Liberty, Adam Smith's, Hooverd Dam, SETI.
Nice to have: Pyramids, Shakespeare's, Lighthouse (if you're on a small island), Sun Tzu's (for warfare)
Don't build the Great Wall. A Diplo every 4th or 5th city will do the same (bribe the barbs).
After a certain amount of cities you have founded, the first citizen of the new founded city will riot. Don't bother. Make him an entertainer or rush-buy a temple.
Very important:
If you meet other civs, don't trade techs that are not on the described tech line (monarchy - trade)! You can do that later.
You can lose the game by trading "useless" techs!
Try to make peace, even if they demand money or a tech. If you do that, it is easier to make them allies.
If you managed to get MPE, you will know when an AI invents a needed tech (a tech you need to build a certain wonder).
Try to trade that tech at once. Maybe the next turn the AI will begin to build the wonder, and they won't trade the tech until the wonder has been built. Also try to trade maps.
Put some caravans on ships and deliver them to AI cities which aren't too far away from your island/continent. Learn about ship chaining.
Learn about micromanagement and the secrets of trade.
Ask the experts in this forums (I'm a newbie at deity, as I told you). They will help you.
When I manage to get the Statue of Liberty, I switch to Fundamentalism, setting the tax rate as high as possible, to make some money. Then I switch to democracy.
Maybe it isn't the optimal strategy, but it works. I've won nearly every game.
I play deity, raging h., map:125x80, no restart of civs, other parameters medium. I want to reach Alpha Centauri.
1) Try to settle as soon as possible, but look for a good city site
(a good site has 2 - 4 specials: Silk, whale, fish, pheasant, wine, gold, iron, coal, oil ....If possible, build it directly on the coast. So you can build a harbour and an offshore platform later in the game.
A good site, for example, is a river. If you build a city directly on a river it gives you a trade bonus and a defense bonus. This city will become a trade city, maybe your super science city.
If there's a goody hut, open it befor settling. Maybe there's a NONE unit in that will help you to explore your island/continent.
2)2nd settler builds roads to the 2nd (planned) city. Finally the 2nd city will be founded by him. Roads give you more trade. That means: Trade increases the numbers of beakers->the periods between inventing new techs will be shortened.
3)Go straight for monarchy, then go for trade. If you don't know how to, ask the civilopedia or the manual. Or members of this forum.
4)Build a phalanx (or a warrior, if not available) for garrison duty, then a warrior to explore. If your city has size 2, build a settler.
5)The new settler is bound for a new city to build. See 2)
6)Build a 2nd garrison phalanx/warrior, then build a temple.
7)Build another settler. Each city should build 3 settlers (except the capital): 2 for expansion, 1 for terrain improvement (TI)
8) The TI-settler should build roads, then mine hills. Important: first build roads on the shielded squares - have a look at the city window. It's no use to irrigate before monarchy. If you've got monarchy, you may irrigate the roaded squares
9)Build caravans, caravans, caravans. In the city with the best site begin to build a wonder, no matter which wonder.
Stockpile them for later wonders.
Try to get three 3 trade routes per city. (Have a look at the trade posts in this forum).
10)After trade, go to bronze, then the monotheism and literacy stuff.
11)After that go to invention. Ask the civilopedia. Then democracy.
Wonder Policy:
Try to build the Hanging Gardens or the Colossus. Try to build Marco Polo's Embassy or The Great Library, if MPE isn't available.
Try to get these wonders:Leonardo's, Michelangelo's, Copernicus' (same city as the Colossus), Isaac Newton's (in Colossus-city), Statue of Liberty, Adam Smith's, Hooverd Dam, SETI.
Nice to have: Pyramids, Shakespeare's, Lighthouse (if you're on a small island), Sun Tzu's (for warfare)
Don't build the Great Wall. A Diplo every 4th or 5th city will do the same (bribe the barbs).
After a certain amount of cities you have founded, the first citizen of the new founded city will riot. Don't bother. Make him an entertainer or rush-buy a temple.
Very important:
If you meet other civs, don't trade techs that are not on the described tech line (monarchy - trade)! You can do that later.
You can lose the game by trading "useless" techs!
Try to make peace, even if they demand money or a tech. If you do that, it is easier to make them allies.
If you managed to get MPE, you will know when an AI invents a needed tech (a tech you need to build a certain wonder).
Try to trade that tech at once. Maybe the next turn the AI will begin to build the wonder, and they won't trade the tech until the wonder has been built. Also try to trade maps.
Put some caravans on ships and deliver them to AI cities which aren't too far away from your island/continent. Learn about ship chaining.
Learn about micromanagement and the secrets of trade.
Ask the experts in this forums (I'm a newbie at deity, as I told you). They will help you.
When I manage to get the Statue of Liberty, I switch to Fundamentalism, setting the tax rate as high as possible, to make some money. Then I switch to democracy.
Maybe it isn't the optimal strategy, but it works. I've won nearly every game.