For Sale: Smoldering Ruins

factorial

Chieftain
Joined
Oct 12, 2010
Messages
43
So first off, this is obviously an exploit, not a strategy, and hopefully already set to be fixed in next patch. It's really just an extension of the well documented exploit of selling worthless cities to the stupid AI. Basically, it allows you to get the gold for a worthless city, but without the AI actually winding up with a city. Also note, there may be some other factor here that I've not yet figured out, as so far I've had about a 90% success rate and I'm not totally certain what the difference is. But basically do this:

1. Conquer a city.
2. Choose the Raze option for said conquered city.
3. Wait until the city is down to 1 pop and will burn to the ground next turn.
4. Before city burns, sell it to an AI for gold or resources. They won't give you all that much since it's 1 pop, but you can get something from a friendly.
5. End turn, and when it's the AI's turn, the city burns down, leaving them with nothing.

It seems like the population reduction for a razed city occurs at the start of the city owners turn, so by selling a city that's being razed, two turns worth of razing happen in a single turn of the game. So if you sell a city that will burn down next turn, it winds up burning down before the AI even has a chance to do anything about it. Like I said though, it hasn't worked for me 100% of the time, so it's possible there's a bit more to it. It's possible that when it didn't work, the AI had more maritime CS bonuses than me and that allowed the city to grow past 1 pop before it burned down (growth of a razed city definitely happens before reduction), or it's possible that the AI can always stop the razing but stupidly chooses not to most of the time. Either way, if you're the type of person who enjoys abusing exploits, this one can be fairly entertaining.

One other side note, if you conquer a city with 2 pop, which then immediately reduces to 1 pop on conquering, this will definitely not work. From my limited testing, it seems that if you sell a city being razed to an AI on the same turn that you conquered it, there will be no pop reduction on the AIs turn no matter what.
 
How much do you usually get for a burning pop 1?

I feel like this will be fixed soon.

It really depends on how friendly you are with the other civ, and how much gold they have. I think the most I've gotten is around 200, which certainly isn't a lot, but you literally get it for free. I've also used it to get luxury resources, which came come in handy.

I'm hoping the next patch will fix this, it does look like they're addressing the AI's valuation of cities in trade negotiations, which should cover this. However, if the specific exploit is not addressed (namely it should be made impossible for a city to burn down before you get a chance to cancel the razing), there will probably still be situations where it will work. For example, you could raze a city with a nearby luxury resource that an AI needs, in which case they value the city much higher even if it's low pop, and you could probably still convince them to take it. Then you could just build your own city after it burns down, preventing the AI from ever getting the resource.
 
The image I'm getting from this is pretty hilarious. New governor showing up to a burning heap and all.
 
Sad thing is given how much the AI's will buy a normal city for this is probably less broken than getting 2-3k for some random city, which is often miles away from ther lands.
 
I'm hoping the next patch will fix this, it does look like they're addressing the AI's valuation of cities in trade negotiations, which should cover this.

Hrm not seeing that in the previewed changes, where did you see that?
 
Hrm not seeing that in the previewed changes, where did you see that?

Hmm. Could have sworn I saw something along those lines in the patch notes. I guess just wishful thinking.

Sad thing is given how much the AI's will buy a normal city for this is probably less broken than getting 2-3k for some random city, which is often miles away from ther lands.

While I mostly agree, this can be a handy little exploit when an AI civ builds a city right on top of your borders. I stumbled across it in my current game when Russia literally built two cities right in the middle of my empire. I obviously had to get rid of those cities, so I razed them after I conquered. Next turn, my deal with China ended that had involved 3 resources for 3 resources. The 15 point hit to my happiness was more than I could deal with, and Wu refused to take the same deal a second time. I really didn't want to, but I decided to try to throw in my recently conquered city to sweeten the pot since I didn't have all that much gold. Wu ended up trading me 3 luxuries for the burning city plus 1 of my luxuries. Next turn, the city burned to the ground and I wound up with the best of both worlds.
 
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