Quest for Glory - Deity Challenge #12

I am still in my game, surprisingly. I made one more session.
I would take more advice, for future games. As I was attacking Sidon, with my entire army, Suleiman settled a city next to the army. Next turn he complained I was too close to his borders, and was I going to attack him? It was a horrible place in the game to attack him, so I said no. A few turns later, I did need to attack the city and now have quite a relations hit with all other civs.. What's best to do in this case? As I did, or to declare war immediately? If there was only 1 or 2 civs left, its a different picture, but my first war gave me a negative relations hit.

The answer depends on many things like number of troops in the vicinity and quality and health of your units. Purely from a diplomatic standpoint, it is of course better to declare war right away but your troops need to be able to handle the fact that the AI get to attack first. The right moment to attack might have been on the turn before Suleiman founded his city.

Attacking England is another thing. Usually they are easy to deal with before t100 (or rather before Longbows) or after t200 (when you probably have Battleships to kill the SotLs). Advancing with Crossbows against Longbows is in general a pain (until you get range on your units).
 
Thanks!
If I went after England now I would go via the sea, and dump all my units in all free spaces, and those spaces I clear using the ships. At least the range is not then a factor, but I would lose units for sure, and I have been at war all game getting them promoted. In about 10 turns I should have maybe 8 frigates to add to the attack. I want to go after Liz now while she is at least vulnerable.
 
I did resign. I took England with Frigates and 2 xbows with range and logistics, but left Istanbul undefended and on the same turn Suleiman dropped a huge army next to Istanbul. My xbows are ineffective and 10 more turns before they upgrade.

Seems like ships are the way to go with this delayed start.

I learned a lot. I can now say I built a work boat with a Samurai, so surely worth the effort. :D
 
This challenge is beyond me at the moment as I don't know civ 5 well enough. But I want to learn, so I replayed the scenario minus the challenge rules. I hope its ok to post this, others may be interested in the comparisons between the game options.

This scenario is also taking me out of my depth, I tend towards smaller Pangea maps, easier for domination.

I went to war immediately, and have been at war for 100 turns and more. I stole workers from Sidon and trained my units until they could sail, then I took Istanbul and his second city. Then onto England.

I have pyramids and workers with the army. I can pillage tiles from the 2 cities I have razed and repair the same turn, instant healing.

I am way behind on science in this game as I only settled 2 cities. Population really is king in this game. I didnt send food caravans this game as I was always chasing gold.

To be frank, I find the micro management of troops a real pain. I still think civ 4 would be my game but getting it to run on an old laptop with linux is also beyond me hehe.

Anyway, I have 3 crossbows with range and logistics. Didn't someone suggest a game where the aim is to get promotions? My initial scout is now level 6, around 200 xp, and my first xbow to take logistics is now level 8 at 300xp. I will take London easily and will continue to attack until my fleet comes online. I have Rome in my back yard, and that is a worry, though he has been my game long trading partner and I have an open border to his lands.

I have maybe 30 turns before I have a fleet, I am soon to start building Galleass units, though I may detour to samurai (and maybe gunpowder) just to be able to defend myself from Rome.

I have 4 generals, I used 2 of them to get the silk north of my start up, a third to take Suleiman's second city. I will soon have 1 more, I am considering the marble (for trade) and iron south of me, which will also be a holding ground against Rome. But another general would give me contiguous land between Istanbul and London, which would be a better defensive option.

But this game is time consuming. I am not taking risks with England as I don't have to, I have a long time before my fleet is built and LIz can't defend 3 xbows with range and logistics, especially with insta-heal (™️)

zero religion in this game, and no missionaries yet, not that I have any faith generation, though I could steal Sri Padma. I miss the pagodas, for the happiness.

I think my quick domination approach will fall short in this game, and more infrastructure was needed, but we will see. I don't think I can catch up to the tech in this game, I am way behind.


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T194. I thought I was still in with a chance at this , but now I am not so sure.

I made Industrial for the first time ever in civ 5. I automatically updated some xbows to gatling guns, only to then realize they only have a range of 1. I had imagined a 3 range 30 strength unit with logistics. But it's not to be. I have just made Industrial, China is about to go into the modern era.

I played 3 more sessions. I took England's 2 main cities. Then I wiped out Suleiman and Liz completely. Then returned to my island and took the Romans, I have captured 5 of their cities and the plan was to go for Rome and Cumae (has Notre Dame). Rome's wonders, nearly all of the ones built in the game, should help my cause.

If China declares war on me I am down nearly 60 gpt in trades.

I think I am out of time. But I will keep playing until I lose.

Generated a GE but had to settle it. Timed Oxford to give me Industrialization.

I am really quite upset at the gatling guns, I should have remembered from previous civ iterations that they didnt move much. I guess range and logistics still makes them useful, but my xbows with range and logistics were invincible. I should have looked before i leaped hehe. Though they will make good defensive units. I even wonder if it was a mistake bee-lining for GGs, now knowing their limitations. Having said that, they have cover 2, so they defend 50 against ranged attack. That's a tough cookie, just needs a different approach.

I have a strong army, the problem is I may be out tech-ed quite soon at this rate.

Carthage declared war on me, but a token gesture. The Dutch declared war and sent a large force, most of which was destroyed at sea. I am mopping up the remnants now. I delayed some Roman city captures to allow Oxford to be built. These roman cities are insane, stacked full of buildings and troops.

I have frigates, but am iron limited. I will certainly remove the romans from my island, and I hope to take Rome itself. Carthage will be a walk in. Indonesia are having a strong game. I think the dutch will be easy enough.

Rome, then the dutch / carthage , then indonesia, and finally China. Though china may be strong at that point, I can hope for an ambush of her capital as the last moves.

Realistically, I am too far behind in tech and everything else, I believe.

I have been at war nearly the whole game. Its too much time for me in real life, I think I will stick to smaller maps or easier levels in future.

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EDIT:

I gave up turn 212 when submarines appeared next to my frigates. I was a whole era behind the others. On water maps it was the wrong strategy to go for land domination units, they are too quickly obsolete and the research path to them is not ideal. I have a few well promoted units, 5 xbows with range and logistics is a 10 strong army, but only while they are a viable fighting unit.

Much better to go for the navy, developing science at the same time.

I might play a third game, but wont post unless I actually win it, which I don`t think is going to happen. Out of my league here at the moment.

Also going the ship route has to results in much fewer mice clicks. One unit per tile is a pain to micromanage.
 
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Gotta be a bad sign for Civ 7 that Im more interested in playing this than buying that. will start later today
 
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