After testing around for a few days, using this strategy and a very similar startegy that goes for biowells first, I managed to get a turn 216 Victory by using the biowell-strategy:
Now obviously I "cheated" a bit by using a map that is mostly grassland.
Still, I made a few mistakes in that game and I didn't manage to get that kind of result by beelining academies, the biowell-academy-mix just pushes ahead in the midgame while rather quickly closing the gap that academies get. Here's how it looked on turn 100:
And then I have 400 Science on Turn 186 while waiting for mindstems to build.
(You might realize the t2-AI-soldier - yes, I played on a low difficulty to be able to push through the game quickly - I did still build the soldiers I would have built on Apollo though to emulate a real (but peaceful) game as close as possible)
Now of course that was an extreme example of a very favorable location - so I took it to more neutral ground - this time it's a real match on Apollo :
Rather really ground with 2 almost resource-free tundra cities, eh?
But I still managed to get the same science per turn without having any external source while being save with 6 t2-soldiers (well, didn't upgrade them yet but the upgrade is available). At that point all cities have their science/health-buildings (correction: I think the bottom 2 cities are missing one because they don't have the pop to need them yet), academies are already researched and I will soon start spamming them in the nicely developed cities in the north, so from that point on this strategy should push ahead rather quickly. Gold is a small problem at the moment, but Reactors (+their quest) + a few satellites (did unfortunately not get ANY from ruins) after quickly getting the Spy Agency Tech should solve that without me really having to take excessive measures.
...so anyway... would you mind playing around with biowells some more and see if you come to the same conclusion or if it's just me playing your strategy badly? ^^
/edit: Wow, that last game became a real disaster further down the line. Everything went fine until I was at 13 affinity and realized that i didn't yet have Swarm Intelligence. Cost me 8 turns. Then, while still recovering from that I realized that I completely forgot to start spamming factories... >.< What could have been a ~turn 210 victory turned into a sad sad turn 230 victory sponsored by two massive, completely unnecessary mistakes.
Well, at least that gave me some time to conquer my stupid neighbor who was horsehockytalking my all game long but didn't ever have the courage to actually attack.