Forbidden Palace weakened in C3C?

morchuflex

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Hello.

Am I hallucinating, or has the FP been seriously weakened in C3C?
I've just finished building it, and not only does the city containing it have waste and corruption (about 10%), but the surrounding cities are much more corrupt than they would have been in Vanilla.
I'm in Republic, all my cities are connected, and one of them, at a distance of only 8.5 from the FP, is 50% corrupt, while another, on a distant island (with harbor, though), at distance 17.5 from the capitol, only has about 40% corruption! (neither having a CH). What's happening? :confused:
 
I think that it was broken in the unpatched version. Even with the patch it has been changed significantly. Some one else can tell how its been changed better than I can, but its a change for the better in my opinion. It has something to do with increasing the optimal city number.
 
It reduces global corruption, corruption in FB city and just slightly corruption in near cities.

But, imporatnt thing about Conquests is that (with pacthes) Courthouses and Police staton are better (they will alsways take out some corruption, even in far away cities).
 
I would like to learn more about the mechanics of corruption in C3C.
 
It is patched to 1.22.
Thanks for the link - and to Alexman.
 
The FP acts as a new center for distance corruption, but rank corruption remains the same.

Also the FP has a maximum corruption level of 30%, and it increases the global OCN by 3/8.

Once you read the Alexman thread and understand the two types of corruption placement of the new FP is easy. Those who have trouble in FP placement after playing civ for years are those who have not taken the time to understand how corruption works since civ3/ptw.
 
Once you read the Alexman thread and understand the two types of corruption placement of the new FP is easy. Those who have trouble in FP placement after playing civ for years are those who have not taken the time to understand how corruption works since civ3/ptw.
Hmm, maybe I am a bit stupid, but I still have some real problems deciding where to build my FP. I have a pretty good idea how it works, but balancing the extra time to build against the few extra percent increase in having it that bit further from your palace is bot exactly trivial. Have you seen the end of Sir Plebs articale on his Sid HoF attempt? He played with putting the FP at different distances from the palace, and the percentage reduction in corruption as it got further away was very small. If you think it is that easy, fancy posting some formula? ;)
 
I guess I meant it was easy to make a decent choice. If you are looking at fine tuning the placement you are already there. ;)

My comments were at those who rush it on the other side of the world and then get upset it doesn't "work", or those who build it right next to their capital and never realise there is another option. Both of these types of players often have played civ3 for some time, and are just having difficulty adjusting to the new FP because they don't understand the two types of corruption.

FWIW my "best" FP placement in C3C was in a recent PBEM (island, standard size) game where I did a wide city placement on my home island and later captured an island quite far away. Because of my low number of cities I had my FP built in the center of my home island and I rushed my Palace to the far islands center. This gave me 2 fully productive cores far away from each other. This shows that if you know how corruption works you can still make the FP work well for you.
 
IMHO it became more easy to pick the correct city for the FP in c3c. In ptw, distance to thore cities and formulas really did matter.
In c3c, the most important rule is:

The FP must be in a great city.

Distance from the Capital can be anywhere between far 2nd ring and 80% corruption without a Courthouse (how far out this is depends on map size/level/COM Civ), as long as it is an outstanding city like a former AI Capital with the Colossus and a couple more ancient wonders, and there are some decent cities around to benefit from the decreased distance corruption. Or an Iron Works city. Or a commercial monster with several Luxes.

If you really want a huge Empire, in c3c Communism is the way to go anyway.
 
In c3c, the most important rule is:

The FP must be in a great city.

I think I agree. The few percentage points difference in the whole empire seems less than the low corruption in the one great city. Of course, if this is early, it is likly that the FP city will become a great city soon enough as it has low corruption.
 
i like the changes. The FP might have gotten "weaker" but courthouses and policestations have gotten stronger. Like a previous poster said, put your FP and/or SH in a city that will become or has the potential to be a monster. If at all possible I put my FP in a coastal city that is able to work atleast 14 to 16 coastal squares. In a democracy and with a CH and PS in the city that equals 48 uncorrupted gold just from the 16 coastal squares alone and this is without a market/bank/stockexchange. With those three included that city would easily make over 120gold/turn. Now that's more than the capital.
 
thanks for the tip there ol Doc, i always fig'd that geography was the key in fp placement, did not think of the city's "importance" ...
 
if_only_we_were said:
Hmm, maybe I am a bit stupid, but I still have some real problems deciding where to build my FP. I have a pretty good idea how it works, but balancing the extra time to build against the few extra percent increase in having it that bit further from your palace is bot exactly trivial. Have you seen the end of Sir Plebs articale on his Sid HoF attempt? He played with putting the FP at different distances from the palace, and the percentage reduction in corruption as it got further away was very small. If you think it is that easy, fancy posting some formula? ;)
Well, when I build my FP.
I either build it on the borders on a civ I am trying to make flip.
Or when I go to war, and I caputre a city, I immediatll start to build the FP.
I basically build it to make culture flips.
:)
 
Alpha Infantry, how do you think the FP helps with culture flips? Apart from the measly 2 culture per turn, it doesn't help at all...
 
Please gurus, can you give a hint where should the Forbidden Palace be in c3c? Meaning what is the optimal placement of FP in c3c? Lets say I have a MGL so I can put the FP wherever I want, where should it be? On the same continent as Palace or different? On a faraway place or on the same? Maybe in a city with good production potential but horribly corrupt, so that at least that city will produce normaly? Thanks!
 
player1 fanatic said:
My choice:
High shields city, which is 50% corrupt with courthouse.

It's neither too close, nor too far away.

Thanks! Why is it important that it is not too far away?
 
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