Forbidden Palace

Acalanthis

Warlord
Joined
Oct 21, 2001
Messages
102
Location
England
I always assumed that the 'Forbidden Palace' would have an impact on the mood of surrounding cities having understood that increasing distance from a Palace had an increasingly negative effect on mood. Reading the defintion for the 'Forbidden Palace' in the Civlopaedia, I am now unsure whether it does this or just affects the city in which it is built. It is an important factor I think as it is a struggle to build it in the cities furthest away from the original capital as they are usually small, undeveloped cities. I am sure someone can tell me whether its effect is for the home city or its surrounding ones?! :)
 
As far as I know it just decreases corruption where it's built and in cities surrounding it.
 
777 said:
As far as I know it just decreases corruption where it's built and in cities surrounding it.

Yes, that was my assumption too. In which case, it pays to struggle to build it in a more distant city to get maximum effect.
 
Yes, but I'm not quite familiar with FP. I wondered too where would be the best place to build it. Usually there where have good growing abilities but rather far away, so corruption kills all the money.

One way is to wait 'till leader pops up and then rush it. It's pain to wait it in poor city.
 
777 said:
One way is to wait 'till leader pops up and then rush it. It's pain to wait it in poor city.

I too use my leaders in SP mode to rush buy wonders. Doesn't seem to work in MP though. Using leaders like this can be very helpful and I have never bothered with armies much anyway so this for me is the best use of them.
 
I usually get leader in crucial point when I have to use it to army. But if I have changes to build FP in reasonable place then I use it ofcourse to rushing it.
 
Jan Mistique said:
I always assumed that the 'Forbidden Palace' would have an impact on the mood of surrounding cities having understood that increasing distance from a Palace had an increasingly negative effect on mood. Reading the defintion for the 'Forbidden Palace' in the Civlopaedia, I am now unsure whether it does this or just affects the city in which it is built. It is an important factor I think as it is a struggle to build it in the cities furthest away from the original capital as they are usually small, undeveloped cities. I am sure someone can tell me whether its effect is for the home city or its surrounding ones?! :)

It depends on the version of game that you play.

In vanilla civ3 and PTW, the FP acts as a complete second palace. You get a second core around the FP. Distance to the palace to not a major factor, you just want to build it where it benefits the most cities. Of course, the further the distance, the longer it takes to build it. So you have to make the trade off between early FP and less benefiting cities, or later FP (thus less number of turns when you enjoy the FP benefit) and more benefiting cities.

In C3C, the FP provides minimal benefit to the cities around it, and an okay good boost to all the cities in your empire. So just build it ASAP.
 
Thank you very much for that. Very interesting. Yes, I am playing C3C, which probably reflects my vague feeling that the FP had a different effect from before. Good help - thanks!
 
In Conquests, the Forbidden Palace does affect neighbouring cities, but not as much as before. It's also dependant on the distant from your Palace, so it's not a good idea to build to far from it. You'll still get alot of corruption if it's to far away.
 
@Willem: I think that was after patch. I played quite a long time C3C without any patch and FP worked perfectly even quite far away from capital.
 
Corruption is a real problem for me on Civ III. In Civ II i just got to republic, then democ. asap, and never saw corruption ever again! But here, republic still has tons of corruption, and democ is bad, so ive heard. Courthouses seem far less effective here, so is there anything else i can do to lower corruption?

Of course, not building my empire so far apart (2up 1 across x2) would be a good start i suppose...
 
777 said:
@Willem: I think that was after patch. I played quite a long time C3C without any patch and FP worked perfectly even quite far away from capital.

Of course it's after patch, why wouldn't you want to patch it?
 
Willem said:
Of course it's after patch, why wouldn't you want to patch it?

By the time I played unpatched? 'cos I didn't know there was a patch :lol: I figured it out in here. To be honest I liked more unpatched FP ;) But I don't *itch about it.
 
HMonster said:
Corruption is a real problem for me on Civ III. In Civ II i just got to republic, then democ. asap, and never saw corruption ever again! But here, republic still has tons of corruption, and democ is bad, so ive heard. Courthouses seem far less effective here, so is there anything else i can do to lower corruption?
Your best bet is to buy conquests.
The FP is toned down but on the other hand, communism is much improved over the rubbish in vanilla and the small wonder Secret Police HQ works a bit like a second FP. City specialists - Scientists, tax collectors, policemen and civil engineers - are improved or introduced. Some report that a big empire with cities as closely packed as possible can research a tech in 4 turns, using 0% research but loads of scientists.

In all, conquests gives you much better ways to combat corruption, although there is no cure for it.
 
@ Jan regarding mood:

The only effect that the FP has on citizen mood is a direct result of its effect on corruption. Less corruption = more commerce in the city = more resources to distribute to happiness/science/taxes. That said, you still probably won't notice anything if your lux slider is at zero, because none of the newly-uncorrupted commerce will be going to happiness, anyway. But move the lux slider to 10% and you'll notice it.

Renata
 
I'll try that. I only give my cities anything on the luxury slider if I am having real problems so this is a new idea for me. Thanks for that. :cool: :D
 
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