Forcing the AI into war

Reputation and relations are two different things. Relations with an AI is how much they like you (cautious, gracious, etc.), while reputation is whether or not people will make deals with you. Reputation isn't displayed in game, but you can tell if it's ruined by the fact that no one, even gracious civs, will trade with you anymore (there might be a utility that lets you see your reputation, but I wouldn't know). Reputation can be ruined by breaking trades (either through a declaration of war, or through the trade route being destroyed), breaking peace treaties (declaring war less than 20 turns after making a peace treaty), or declaring war while you have units in their territory.

20 turns??? That's also very new to me. From what I've been hearing in this thread (and what I understood before) is that peace treaties do not change state after 20 turns. I'm aware of things like per turn gold tributes being 20 turns, and resource trades, but not peace treaties.
 
20 turns??? That's also very new to me. From what I've been hearing in this thread (and what I understood before) is that peace treaties do not change state after 20 turns. I'm aware of things like per turn gold tributes being 20 turns, and resource trades, but not peace treaties.

The state of a peace treaty does not change, and you remain at peace with them; however, if you declare war less than 20 turns after making a peace treaty, you will experience reputation loss.
 
Back
Top Bottom