At present we have no embassies with any other nation, and we only have one contact (the &@$*@*D Vikings!).
Current wonder production indicates that we have no plan to build Marco's. It is generally accepted that the other projects (Cop's & Mike's) are more important and therefore take priority.
Current unit production indicates a lean towards diplomats and triemes (apart from caravans).
I would like to discuss, if i can spell it, the options we have in order to gather a more infomed view of the oppositions advances in technology.
Setting embassies up with diplomats:
+ We needn't build a wonder.
+ We do not lose contact after communism.
- It uses up the diplomat.
- We have to actually get the Diplomaticus there.
Marco Polo's Embassy
+ A wonder, innit! Points!
+ Smaller sheild cost than many other wonders.
+ No need to deliver Dippy.
+ No need to actually find the cities, will be quicker.
- A wonder, not on our queue.
- Defunct after communism. (note, we should definately build the UN though so it may not be a problem).
My own preference is to start Marco's with a city not producing a wonder currently, and priorotise caravans to the other projects, then to trade, then to this.
If a foreign nation finishes it, there is no problem, as it can be turned into any other wonder, and we will be glad of having a half built wonder by then!
Ideas? Views? Abuse? Cash (sterling preferred)? Send em here!
I will post a poll perhaps depending on the idea gaining at least some support.
Current wonder production indicates that we have no plan to build Marco's. It is generally accepted that the other projects (Cop's & Mike's) are more important and therefore take priority.
Current unit production indicates a lean towards diplomats and triemes (apart from caravans).
I would like to discuss, if i can spell it, the options we have in order to gather a more infomed view of the oppositions advances in technology.
Setting embassies up with diplomats:
+ We needn't build a wonder.
+ We do not lose contact after communism.
- It uses up the diplomat.
- We have to actually get the Diplomaticus there.
Marco Polo's Embassy
+ A wonder, innit! Points!
+ Smaller sheild cost than many other wonders.
+ No need to deliver Dippy.
+ No need to actually find the cities, will be quicker.
- A wonder, not on our queue.
- Defunct after communism. (note, we should definately build the UN though so it may not be a problem).
My own preference is to start Marco's with a city not producing a wonder currently, and priorotise caravans to the other projects, then to trade, then to this.
If a foreign nation finishes it, there is no problem, as it can be turned into any other wonder, and we will be glad of having a half built wonder by then!
Ideas? Views? Abuse? Cash (sterling preferred)? Send em here!
I will post a poll perhaps depending on the idea gaining at least some support.