André Alfenaar
Warlord
- Joined
- Oct 21, 2002
- Messages
- 274
I think I have found a way to boost production such a way that it feels more like an exploit.
The idea is that before irrigating plains & grasslands you should nearly always first put some forests on them and cut those and irrigate (no mines!). When your city is amid a low-production area of grassland you can think about postponing the woodcutting.
After the discovery of railroad (and, especially the possibility to build hospitals!) you had better cut all the woods and turn your workers on 'automatic'. Mined grassland with railroads give two shields, but actually irrigating grassland is more profitable: your population will increase more rapidly and you will get some specialists in return.
Industrious civ's clearly have some advantage in this respect.
PS(1): Grasslands shouldn't be mined. FOLLOW YOUR INTUITION!
PS(2): Build Hospitals before Factories!
I am playing Emperor and winning with over 4000 points.
The idea is that before irrigating plains & grasslands you should nearly always first put some forests on them and cut those and irrigate (no mines!). When your city is amid a low-production area of grassland you can think about postponing the woodcutting.
After the discovery of railroad (and, especially the possibility to build hospitals!) you had better cut all the woods and turn your workers on 'automatic'. Mined grassland with railroads give two shields, but actually irrigating grassland is more profitable: your population will increase more rapidly and you will get some specialists in return.
Industrious civ's clearly have some advantage in this respect.
PS(1): Grasslands shouldn't be mined. FOLLOW YOUR INTUITION!
PS(2): Build Hospitals before Factories!
I am playing Emperor and winning with over 4000 points.