Not really a bug so not on GitHub, but I had this silly situation...
Have a Fort next to a Village. Later in game, I want to change Fort tile to a Village tile and have no Fort at all. But I can't build a Farm on either tile because there isn't any water, nor any other item, and since I can't have adjacent Villages/Forts, I can't disable either of these Improvements in order to shift the adjacency bonus of the other.
My only choice is to make a GP tile, which seems extreme, besides the fact that neither of these tiles are what I had in mind for a GP tile.
Perhaps not that important seeing as Tundra tiles tend not to get worked in the long run anyways, but were there a way to simply raze an improvement the same way one can remove a road, this could be useful.
Have a Fort next to a Village. Later in game, I want to change Fort tile to a Village tile and have no Fort at all. But I can't build a Farm on either tile because there isn't any water, nor any other item, and since I can't have adjacent Villages/Forts, I can't disable either of these Improvements in order to shift the adjacency bonus of the other.
My only choice is to make a GP tile, which seems extreme, besides the fact that neither of these tiles are what I had in mind for a GP tile.
Perhaps not that important seeing as Tundra tiles tend not to get worked in the long run anyways, but were there a way to simply raze an improvement the same way one can remove a road, this could be useful.