Flamingcheesepie
Chieftain
- Joined
- Dec 5, 2022
- Messages
- 22
Current situation: Canals require all tiles to be adjacent to water to function as canals, including the City itself. This means that a City settled 1 tile inland cannot be canal'd at all, but a City settled 2 tiles inland with Ocean -> Land -> Lake -> City can.
Proposal: Cities settled 1 tile inland are allowed to be canal'd using a Fort or Citadel (or related unique improvement). That is, if the terrain is Ocean -> Land -> City, a Fort or Citadel on that Land tile allows for canals.
Reasoning: It is strange that Cities further inland are allowed to connect to the Ocean, but Cities just 1 tile off are not.
Balance implications: Inland cities that are mostly unassailable by navies can now create naval units, which can move into the canal and fight. Not a huge deal, because that tile will be fairly exposed, and allows the ships to be attacked by land units.
Currently at higher difficulties, some people have suggested that settling inland is already the optimal play due to safety, as some styles cannot commit to a navy to defend coastal cities. This does buff that playstyle, but if you already cannot afford a defensive navy, allowing these Cities to build them does not matter.
Note that this does not allow building naval buildings (Lighthouse, Harbor, etc) in these Cities.
Proposal: Cities settled 1 tile inland are allowed to be canal'd using a Fort or Citadel (or related unique improvement). That is, if the terrain is Ocean -> Land -> City, a Fort or Citadel on that Land tile allows for canals.
Reasoning: It is strange that Cities further inland are allowed to connect to the Ocean, but Cities just 1 tile off are not.
Balance implications: Inland cities that are mostly unassailable by navies can now create naval units, which can move into the canal and fight. Not a huge deal, because that tile will be fairly exposed, and allows the ships to be attacked by land units.
Currently at higher difficulties, some people have suggested that settling inland is already the optimal play due to safety, as some styles cannot commit to a navy to defend coastal cities. This does buff that playstyle, but if you already cannot afford a defensive navy, allowing these Cities to build them does not matter.
Note that this does not allow building naval buildings (Lighthouse, Harbor, etc) in these Cities.